Description |
1 online resource |
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text file |
Contents |
Intro; 3D Character Development_Part 1; 3D Character Development_Part 2; 3D Character Development_Part 3; 3D Character Development_Part 4; 3D Character Development_Part 5; 3D Character Development_Part 6; 3D Character Development_Part 7; 3D Character Development_Postscript. |
Summary |
Simple enough for non-technical artists to follow, this thorough guide is presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. -- Edited summary from book. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Three-dimensional modeling.
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Three-dimensional modeling. |
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Computer animation.
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Computer animation. |
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Rigging (Computer animation)
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Rigging (Computer animation) |
Genre/Form |
Electronic books.
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Other Form: |
Print version: 9781683921707 1683921704 (OCoLC)1004353192 |
ISBN |
9781683922445 (electronic book) |
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1683922441 (electronic book) |
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9781683921714 (electronic book) |
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1683921712 (electronic book) |
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9781683921707 |
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1683921704 |
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