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Title Fandom unbound : otaku culture in a connected world / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji.

Publication Info. New Haven : Yale University Press, [2012]
©2012

Item Status

Description 1 online resource (xxxi, 320 pages) : illustrations
Physical Medium polychrome
Description text file
Bibliography Includes bibliographical references and index.
Contents Why study train oaku? A social history of imagination / Izumi Isuji -- Database animals / Hiroki Azuma -- Japan's cynical nationalism / Akihiro Kitada -- Strategies of engagement : discovering, defining, and describing otaku culture in the United States / Lawrence Eng -- Comic market as space for self-expression in otaku culture / Hiroaki Tamagawa -- Otaku and the city : the rebirth of Akihabara / Kaichiro Morikawa -- Anime and Manga fandom as networked culture / Lawrence Eng -- Contributors versus leechers ; fansubbing ethics and a hybrid public culture / Mizuko Ito -- Making fujoshi identity visible and invisible / Daisuke Okabe and Kimi Ishida -- Cosplay, learning, and cultural practice / Daisuke Okabe -- The fighting gamer otaku community : what are they "fighting" about? / Yoshimasa Kijima -- "As long as it's not Linkin Park Z" : popularity, distinction, and status in the AMV subculture / Mizuko Ito.
Summary "In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as 'geek'--an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age."--Jacket.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Subculture -- Japan.
Subculture.
Japan.
Fans (Persons)
Fans (Persons)
Popular culture -- Japan.
Popular culture.
Popular culture -- Japanese influences.
Popular culture -- Japanese influences.
Animated films -- Japan -- History and criticism.
Animated films.
Comic books, strips, etc. -- Japan -- History and criticism.
Comic books, strips, etc.
Japan -- Civilization -- 1945-
Civilization.
Chronological Term 1945-
Since 1945
Genre/Form Electronic books.
Criticism, interpretation, etc.
Subject Subcultures.
Added Author Itō, Mizuko, editor.
Okabe, Daisuke, editor.
Tsuji, Izumi, 1976- editor.
Other Form: Print version: Fandom unbound. New Haven : Yale University Press, ©2012 9780300178265 (DLC) 2011937359 (OCoLC)711045662
ISBN 9780300158649 (electronic book)
0300158645 (electronic book)
9780300178265 (electronic book)
0300178263 (electronic book)