Description |
1 online resource (300 pages). |
Physical Medium |
polychrome |
Description |
text file |
Series |
Studies in Media and Communications ; v. 11
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Studies in media and communications.
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Contents |
Front Cover; Communication and Information Technologies Annual; Copyright page; Contents; Editorial Board; List of Contributors; Acknowledgments; Introduction: Volume 11; Section I: Communicative Cultures; Section II: Media, Culture, and Identity; Section III: Digital Public Cultures; Section IV: Methods for Studying Media and Culture; Section I. Communicative Cultures; On Violating One's Own Privacy: N-adic Utterances and Inadvertent Disclosures in Online Venues; Introduction; Blog Interaction, Multiple Audiences, and Language; How a Shared Indexical Ground Is Signaled Using Deictics. |
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Data and MethodsHow Awareness of Audiences Shifts Online Disclosures; Orienting toward an Uncertain Audience; Orienting toward the Chorus; Orienting toward Influential Outsiders; Adjustments to the Content of the Posts and the Technical Interface; Conclusion; Notes; Acknowledgments; References; Couples' Use of Technology in Maintaining Relationships; Introduction; Previous Research; Personal Relationships and Technology; Relationship Maintenance in the Digital Age; Data and Methods; Findings; Patterns of Communication; Technology Use in Relationship Maintenance; Positivity; Understanding. |
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Relationship Talk and Self-DisclosureAssurances; Sharing Tasks; Social Networks; Communication Coordination; Explaining Patterns of Maintenance Behaviors; Discussion; Conclusion; Notes; Acknowledgments; References; Appendix; Interview Methodology; Section II. Media, Culture, and Identity; Spectacles of Self(ie) Empowerment? Networked Individualism and the Logic of the (Post)Feminist Selfie; Introduction; The Medium and Its (Mixed) Messages; Ideological Underpinnings: (Networked) Individualism and Post-Feminism; The Empowered Post-Feminist Selfie? |
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Cultures of Experimentation: Role-Playing Games and Sexual IdentityIntroduction; Background; Sexualities in Video Games; Case Study: Dragon Age; Masculinities; Methodology; Ethical Considerations; Findings; To Role-Play or Not to Role-Play, That Is the Question; The 'Disinhibition Effect' and the 'Proteus Effect'; Inclusivity; Comfort with LGBT Content; Conclusion; References; Appendix; Section III. Digital Public Cultures; Twitter Sentiments: Pattern Recognition and Poll Prediction; Introduction; Tweets and Votes; Research Design; Scoring Guidelines for Polarity (Sentiment Analysis). |
Summary |
This volume examines wide-ranging aspects of culture, communication, and [new] media broadly defined. Themes include the interplay between [new] media and any of the following: culture, communication, technology, convergence, the arts, cultural production, and cultural change in the digital age. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Digital media.
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Digital media. |
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Digital communications.
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Digital communications. |
Genre/Form |
Electronic books.
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Added Author |
Cotten, Shelia R., editor.
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Robinson, Laura (Sociologist), editor.
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Schulz, Jeremy (Jeremy M.), editor.
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Other Form: |
Print version: Communication and information technologies annual 9781785607851 (OCoLC)940477755 |
ISBN |
9781785607844 electronic book |
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1785607847 electronic book |
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9781785607851 |
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1785607855 |
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