LEADER 00000cam a2200685Ii 4500 001 ocn948297291 003 OCoLC 005 20210702123241.9 006 m o d 007 cr cnu---unuuu 008 160429t20142014xna ob 000 0 eng d 019 948548160 020 9781875833290|qelectronic book 020 1875833293|qelectronic book 020 |z9781875833023 020 |z1875833021 035 (OCoLC)948297291|z(OCoLC)948548160 040 N$T|beng|erda|epn|cN$T|dN$T|dYDXCP|dOCLCF|dEBLCP|dMERUC |dOCLCQ 043 u-at--- 049 RIDW 050 4 GV1469.15 072 7 LAW|x001000|2bisacsh 082 04 794.8|223 090 GV1469.15 100 1 Cheatley, James,|0https://id.loc.gov/authorities/names/ no2016117221|eauthor. 245 10 Interactive games & copyright /|cauthor: James Cheatley. 246 3 Interactive games and copyright 264 1 Strawberry Hills, N.S.W., Australia|bAustralian Copyright Council,|c[2014] 264 4 |c©2014 300 1 online resource 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 340 |gpolychrome|2rdacc 347 text file|2rdaft 500 Australian Copyright Council: Interactive Games & Copyright 2014, E150. 504 Includes bibliographical references. 505 0 Intro; 1 About this publication; 1.1 Who this publication is for; 1.2 How this publication is set out; 1.3 Information, not legal advice; 1.4 Glossary; 2 Introduction; 2.1 The game industry -- overview; 2.2 The Australian game industry and market; 2.3 Gamers today; 3 Copyright overview; 3.1 Introduction; 3.2 What is protected by copyright?; 3.3 Requirements for copyright protection; 3.4 What is not protected by copyright?; 3.5 Games and copyright; 3.6 How long does copyright last?; 3.7 Who owns copyright?; 3.8 Who makes games?; 3.9 What are the rights of the copyright owner? 505 8 3.10 Uses that are not rights of the copyright owner3.11 When do you need permission from the copyright owner?; 3.12 Technological Protection Measures and Electronic Rights Management Information; 3.13 Exceptions to copyright; 3.14 Specific exceptions for computer programs; 3.15 Copyright infringement; 3.16 What to do if someone infringes your copyright; 3.17 Protection in other countries; 3.18 Clones; 3.19 Frequently asked questions; 4 Clearing copyright; 4.1 Introduction; 4.2 Finding the copyright owner; 4.3 Assignments; 4.4 Exclusive licences; 4.5 Non-exclusive licences 505 8 4.6 Contractual licences4.7 Bare licences; 4.8 Creative Commons; 4.9 Express and implied licences; 4.10 What rights should we ask for?; 4.11 What should be covered in a contract; 4.12 Middleware; 4.13 Open source software; 4.14 What if it all goes wrong?; 4.15 Frequently asked questions; 5 Moral Rights and Performers' Rights; 5.1 Introduction; 5.2 Nature of moral rights; 5.3 Right of attribution; 5.4 Right against false attribution; 5.5 Right of integrity; 5.6 Infringement of moral rights; 5.7 Defences to moral rights infringement; 5.8 Performers' rights; 5.9 Frequently asked questions 505 8 6 Distribution and monetisation models6.1 Introduction; 6.2 Mobile games; 6.3 Boxed games; 6.4 Digital distribution; 6.5 DRM; 6.7 In-game purchases; 6.8 In-game advertising; 6.9 Other models; 7 User-generated content and communities; 7.1 Introduction; 7.2 Types of user- generated content; 7.3 Ownership of user-generated content; 7.4 Assigning user-generated content; 7.5 Licensing user-generated content; 7.6 Allowing users to use your content; 7.7 Communities; 8 Online play and international issues; 8.1 Introduction; 8.2 Jurisdiction; 8.3 What are the issues?; 8.4 A games example 505 8 8.5 International protection8.6 The current situation in Australia; 9 Other laws; 9.1 Introduction; 9.2 Classification; 9.3 Competition and Consumer laws; 9.4 Trademarks; 9.5 Patents; 9.6 Confidential information; 9.7 Privacy; 9.8 Personality rights in the United States; 9.9 Business names; 9.10 Domain names; 9.11 Passing off and reputation; 9.12 Offensive or controversial material and cyber bullying; 9.13 Defamation; 9.14 Circuit Layouts; Appendix A: Copyright collecting societies 588 0 Print version record. 590 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America 650 0 Video games|xLaw and legislation|0https://id.loc.gov/ authorities/subjects/sh85143203|zAustralia.|0https:// id.loc.gov/authorities/names/n79021326-781 650 0 Copyright|zAustralia.|0https://id.loc.gov/authorities/ subjects/sh2009121881 650 7 Video games|xLaw and legislation.|2fast|0https:// id.worldcat.org/fast/1166433 650 7 Copyright.|2fast|0https://id.worldcat.org/fast/878706 651 7 Australia.|2fast|0https://id.worldcat.org/fast/1204543 655 4 Electronic books. 710 2 Australian Copyright Council,|0https://id.loc.gov/ authorities/names/n89616291|eissuing body. 776 08 |iPrint version:|aCheatley, James.|tInteractive games & copyright.|dStrawberry Hills, N.S.W., Australia Australian Copyright Council, 2014|z9781875833023|w(OCoLC)896812819 830 0 Publication (Australian Copyright Council) ;|0https:// id.loc.gov/authorities/names/no98072386|vB150v01. 856 40 |uhttps://rider.idm.oclc.org/login?url=https:// search.ebscohost.com/login.aspx?direct=true&scope=site& db=nlebk&AN=1222490|zOnline ebook via EBSCO. Access restricted to current Rider University students, faculty, and staff. 856 42 |3Instructions for reading/downloading the EBSCO version of this ebook|uhttp://guides.rider.edu/ebooks/ebsco 901 MARCIVE 20231220 948 |d20210708|cEBSCO|tEBSCOebooksacademic NEW 5016 |lridw 994 92|bRID