Skip to content
You are not logged in |Login  

LEADER 00000cam a2200685Ii 4500 
001    ocn948297291 
003    OCoLC 
005    20210702123241.9 
006    m     o  d         
007    cr cnu---unuuu 
008    160429t20142014xna     ob    000 0 eng d 
019    948548160 
020    9781875833290|qelectronic book 
020    1875833293|qelectronic book 
020    |z9781875833023 
020    |z1875833021 
035    (OCoLC)948297291|z(OCoLC)948548160 
040    N$T|beng|erda|epn|cN$T|dN$T|dYDXCP|dOCLCF|dEBLCP|dMERUC
       |dOCLCQ 
043    u-at--- 
049    RIDW 
050  4 GV1469.15 
072  7 LAW|x001000|2bisacsh 
082 04 794.8|223 
090    GV1469.15 
100 1  Cheatley, James,|0https://id.loc.gov/authorities/names/
       no2016117221|eauthor. 
245 10 Interactive games & copyright /|cauthor: James Cheatley. 
246 3  Interactive games and copyright 
264  1 Strawberry Hills, N.S.W., Australia|bAustralian Copyright 
       Council,|c[2014] 
264  4 |c©2014 
300    1 online resource 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
340    |gpolychrome|2rdacc 
347    text file|2rdaft 
500    Australian Copyright Council: Interactive Games & 
       Copyright 2014, E150. 
504    Includes bibliographical references. 
505 0  Intro; 1 About this publication; 1.1 Who this publication 
       is for; 1.2 How this publication is set out; 1.3 
       Information, not legal advice; 1.4 Glossary; 2 
       Introduction; 2.1 The game industry -- overview; 2.2 The 
       Australian game industry and market; 2.3 Gamers today; 3 
       Copyright overview; 3.1 Introduction; 3.2 What is 
       protected by copyright?; 3.3 Requirements for copyright 
       protection; 3.4 What is not protected by copyright?; 3.5 
       Games and copyright; 3.6 How long does copyright last?; 
       3.7 Who owns copyright?; 3.8 Who makes games?; 3.9 What 
       are the rights of the copyright owner? 
505 8  3.10 Uses that are not rights of the copyright owner3.11 
       When do you need permission from the copyright owner?; 
       3.12 Technological Protection Measures and Electronic 
       Rights Management Information; 3.13 Exceptions to 
       copyright; 3.14 Specific exceptions for computer programs;
       3.15 Copyright infringement; 3.16 What to do if someone 
       infringes your copyright; 3.17 Protection in other 
       countries; 3.18 Clones; 3.19 Frequently asked questions; 4
       Clearing copyright; 4.1 Introduction; 4.2 Finding the 
       copyright owner; 4.3 Assignments; 4.4 Exclusive licences; 
       4.5 Non-exclusive licences 
505 8  4.6 Contractual licences4.7 Bare licences; 4.8 Creative 
       Commons; 4.9 Express and implied licences; 4.10 What 
       rights should we ask for?; 4.11 What should be covered in 
       a contract; 4.12 Middleware; 4.13 Open source software; 
       4.14 What if it all goes wrong?; 4.15 Frequently asked 
       questions; 5 Moral Rights and Performers' Rights; 5.1 
       Introduction; 5.2 Nature of moral rights; 5.3 Right of 
       attribution; 5.4 Right against false attribution; 5.5 
       Right of integrity; 5.6 Infringement of moral rights; 5.7 
       Defences to moral rights infringement; 5.8 Performers' 
       rights; 5.9 Frequently asked questions 
505 8  6 Distribution and monetisation models6.1 Introduction; 
       6.2 Mobile games; 6.3 Boxed games; 6.4 Digital 
       distribution; 6.5 DRM; 6.7 In-game purchases; 6.8 In-game 
       advertising; 6.9 Other models; 7 User-generated content 
       and communities; 7.1 Introduction; 7.2 Types of user-
       generated content; 7.3 Ownership of user-generated 
       content; 7.4 Assigning user-generated content; 7.5 
       Licensing user-generated content; 7.6 Allowing users to 
       use your content; 7.7 Communities; 8 Online play and 
       international issues; 8.1 Introduction; 8.2 Jurisdiction; 
       8.3 What are the issues?; 8.4 A games example 
505 8  8.5 International protection8.6 The current situation in 
       Australia; 9 Other laws; 9.1 Introduction; 9.2 
       Classification; 9.3 Competition and Consumer laws; 9.4 
       Trademarks; 9.5 Patents; 9.6 Confidential information; 9.7
       Privacy; 9.8 Personality rights in the United States; 9.9 
       Business names; 9.10 Domain names; 9.11 Passing off and 
       reputation; 9.12 Offensive or controversial material and 
       cyber bullying; 9.13 Defamation; 9.14 Circuit Layouts; 
       Appendix A: Copyright collecting societies 
588 0  Print version record. 
590    eBooks on EBSCOhost|bEBSCO eBook Subscription Academic 
       Collection - North America 
650  0 Video games|xLaw and legislation|0https://id.loc.gov/
       authorities/subjects/sh85143203|zAustralia.|0https://
       id.loc.gov/authorities/names/n79021326-781 
650  0 Copyright|zAustralia.|0https://id.loc.gov/authorities/
       subjects/sh2009121881 
650  7 Video games|xLaw and legislation.|2fast|0https://
       id.worldcat.org/fast/1166433 
650  7 Copyright.|2fast|0https://id.worldcat.org/fast/878706 
651  7 Australia.|2fast|0https://id.worldcat.org/fast/1204543 
655  4 Electronic books. 
710 2  Australian Copyright Council,|0https://id.loc.gov/
       authorities/names/n89616291|eissuing body. 
776 08 |iPrint version:|aCheatley, James.|tInteractive games & 
       copyright.|dStrawberry Hills, N.S.W., Australia Australian
       Copyright Council, 2014|z9781875833023|w(OCoLC)896812819 
830  0 Publication (Australian Copyright Council) ;|0https://
       id.loc.gov/authorities/names/no98072386|vB150v01. 
856 40 |uhttps://rider.idm.oclc.org/login?url=https://
       search.ebscohost.com/login.aspx?direct=true&scope=site&
       db=nlebk&AN=1222490|zOnline ebook via EBSCO. Access 
       restricted to current Rider University students, faculty, 
       and staff. 
856 42 |3Instructions for reading/downloading the EBSCO version 
       of this ebook|uhttp://guides.rider.edu/ebooks/ebsco 
901    MARCIVE 20231220 
948    |d20210708|cEBSCO|tEBSCOebooksacademic NEW 5016 |lridw 
994    92|bRID