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book
BookPrinted Material
Author Besen, Ellen, 1953-

Title Animation unleashed : 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know / Ellen Besen ; illustrated by Bryce Hallett.

Publication Info. Studio City, Calif. : Michael Wiese Productions, [2008]
©2008

Item Status

Location Call No. Status OPAC Message Public Note Gift Note
 Moore Stacks  NC1765 .B46 2008    Available  ---
Description ix, 245 pages : illustrations ; 19 x 28 cm
Bibliography Includes bibliographical references (pages 228-231) and index.
Contents Part I. General principles : Analogy : Analogy as foundation ; The analogy equation -- Caricature : Simplify and exaggerate ; Caricature in animation -- Movement : Animation and movement-based communication ; Making movement matter -- Fantasy : Animation has no limits ; Building fantasy into your film -- Reality : Creating a universe ; Making your universe real -- Control : The frame as the smallest unit of animation ; Making every element count -- Part II. Principles for production : Ideas, scripts, and storyboards : Uncovering core ideas ; Developing core ideas ; The animated script ; The storyboard as blueprint -- Character : Anything can be a character ; Building distinctive characters ; Expressing personality ; Character design and style Character design and movement ; Human characters ; Animal characters ; Object characters ; Imaginary characters -- Animation film structure : Structure and meaning ; Framing ; Camera moves ; Editing ; Alternative structure -- Sound : Synched sound ; Dialogue ; Narration ; Character voices ; Sound effects: realistic vs. stylized ; The role of music ; Off-screen sound ; Silence -- Animation technique : Realistic animation vs. stylized ; Full animation vs. limited ; Straight-ahead animation vs. pose to pose ; Stretch and squash ; Anticipation ; Overlapping action and follow through ; Speed lines ; Lip synch ; Animated thought -- Performance : Silhouettes ; Breaking out of the boundaries of realistic performance ; Gesture and dialogue ; Use of props ; Working with non-human characters ; Character interaction -- Timing : Timing and action ; Varying the pace ; Effective pauses ; Timing and mood ; Timing and rhythm structure -- Backgrounds : Backgrounds and meaning ; Backgrounds and mood ; Backgrounds and character design ; Backgrounds and performance ; Placement of elements -- Special effects : Special effects: realistic vs. stylized ; How special effects and characters interact ; Fire ; Explosions ; Wind and tornadoes ; Water and tidal waves ; Rain ; Shadows -- Abstract and non-narrative animation : Abstract and non-narrative animation and analogy ; Abstract and non-narrative continuity -- Titles and credits : Credit sequences as part of your film making credits readable.
Summary Animation never ceases to make earth shattering leaps and breakthroughs. From the flat world of Mickey Mouse to the 3-D universe of WALL-E, the possibilities are truly endless. As a powerful communication tool in all kinds of media- from TV series to feature, web animation to computer game- animation's potential is undeniable. This mind-expanding text/reference guide reveals key principles that can immediately be put to use by both animation professionals and beginners, as it puts the full power of this medium at your fingertips. -- from Back Cover
Subject Drawing -- Technique.
Drawing -- Technique.
Animation (Cinematography)
Animation (Cinematography)
Added Author Hallett, Bryce, illustrator.
ISBN 1932907491
9781932907490