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Title Studying gaming literacies : theories to inform classroom practice / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail.

Publication Info. Leiden ; Boston : Brill Sense, [2020]

Item Status

Description 1 online resource.
text file
Series Gaming ecologies & pedagogies series, 2589-9880 ; volume 3
Bibliography Includes bibliographical references and index.
Contents Introduction : gaming literacies and the boundaries of play / Antero Garcia, Jennifer S. Dail and Shelbie Witte -- Inform, perform, transform : modeling in-school youth participatory action research through gameplay / Antero Garcia -- How youth can use gaming as an act of creation / Jennifer Wyld -- Digital literacy practices for a gaming generation : commercial gaming lessons from adolescent gamers / Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman -- Literacies of play : blazing the trail, unchartered territories, and hurrying up : #Teamlav's interview with James Paul Gee / Raúl Alberto Mora, James Paul Gee, Michael Hernandez, Sebastián Castaño, Tyrone Steven Orrego and Daniel Ramírez -- Building civic literacy in the English language arts through geospatial play / Ellen Middaugh and Jolyn A. Asato -- Projective worlds : Minecraft and Mcalagaësia / Laura D'Aveta -- Literacy practice and play : participatory culture in the MMORPG, FFXIV : a realm reborn / Shannon R. Mortimore-Smith.
Summary "Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field's approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments"-- Provided by publisher
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Video games in education.
Video games in education.
Educational games.
Educational games.
Added Author Garcia, Antero, editor.
Witte, Shelbie, editor.
Dail, Jennifer S., editor.
ISBN 9004429840 (electronic book)
9789004429840 (electronic book)