Edition |
Second edition. |
Description |
1 online resource (xviii, 511 pages) : illustrations |
Physical Medium |
polychrome |
Description |
text file |
Note |
Previous edition: Contextual design : defining customer-centered systems / Hugh Beyer, Karen Holtzblatt. San Francisco, Calif. : Morgan Kaufmann, c1998. |
Summary |
Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people's lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods. |
Bibliography |
Includes bibliographical references and index. |
Contents |
Acknowledgments -- PART 1: GATHERING USER DATA. 1. Introduction -- 2. User data drives design -- 3. Principles of contextual inquiry -- 4. The interpretation session -- PART 2: REVEALING THE WORLD. 5. From data to insight: contextual design models -- 6. The affinity diagram -- 7. Building experience models -- 8. Traditional contextual design models -- PART 3: REINVENTING LIFE: IDEATION WITH USER DATA. 9. Inventing the next product concept -- 10. The bridge from data to design: the wall walk -- 11. Ideation: visioning and the cool drilldown -- PART 4: DEFINING THE PRODUCT. 12. The challenge of product design -- 13. Storyboards -- 14. The user environment design -- 15. Interaction patterns -- PART 5: MAKING IT REAL. 16. Making it real -- 17. Validating the design -- 18. Prioritization and rollout -- 19. Project planning and execution -- 20. Conclusion -- Index. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
System design.
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System design. |
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System analysis.
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System analysis. |
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Computer software -- Human factors.
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Computer software -- Human factors. |
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User interfaces (Computer systems)
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Human-computer interaction.
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User interfaces (Computer systems) |
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Product design.
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Human-computer interaction. |
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Product design. |
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COMPUTERS -- Software Development & Engineering -- Systems Analysis & Design. |
Genre/Form |
Electronic books.
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Electronic books.
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Added Author |
Beyer, Hugh, author.
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Other Form: |
Print version: Holtzblatt, Karen. Contextual design. Second edition. Cambridge, MA : Morgan Kaufmann, [2017] 9780128008942 (OCoLC)968131961 |
ISBN |
9780128011362 (electronic book) |
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012801136X (electronic book) |
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9780128008942 (paperback) |
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0128008946 (paperback) |
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