Skip to content
You are not logged in |Login  
     
Limit search to available items
Record:   Prev Next
Resources
More Information
Bestseller
BestsellerE-book
Author Bennett, Curtis, author.

Title Unity AI programming essentials / Curtis Bennett, Dan Violet Sagmiller; forward by Bill Klein.

Publication Info. Birmingham, UK : Packt Publishing, 2014.

Item Status

Description 1 online resource (1 volume) : illustrations.
text file
Series Community experience distilled
Community experience distilled.
Note "Use Unity3D, a popular game development ecosystem, to add relaistic AI to your games quickly and effortlessly."
Includes index.
Summary Unity is a powerful cross-platform game creation system that includes a game engine and integrated development environment (IDE). AI programming in Unity is a key task for any game developer as it gives you the ability to make computer characters think and behave like a living organism. This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to implement AI crowds and how to create driving AI for vehicles. We have a section dedicated to NavMesh, one of the most important aspects of pathfinding, that will show you how to customize the mesh generation to handle different use cases for different characters. This is a practical book as it uses several popular Unity plugins such as RAIN and React AI to accomplish different AI tasks.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Unity3D.
Three-dimensional imaging.
Three-dimensional imaging.
Computer animation.
Computer animation.
Digital computer simulation.
Digital computer simulation.
Artificial intelligence.
Artificial intelligence.
Genre/Form Electronic books.
Added Author Sagmiller, Dan Violet, author.
Other Form: Print version: Bennett, Curtis Unity AI programming essentials : Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly. Birmingham, [England] : Packt Publishing, c2014 iii, 144 pages 9781783553556
ISBN 9781783553563 electronic book
1783553561 electronic book
1783553561
1322554056
9781322554051
1783553553
9781783553556