New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 / edited by Tomáš Bártek, Jan Miškov, Jaroslav Švelch.
Intro; Contents; Introduction; â#x80;#x9C;You Must Gather Your Party Before Venturing Forthâ#x80;#x9D;: Why Did Computer Games From Around 2000 Become So Important in Poland? (StanisÅ#x82;aw Krawczyk); Grotesque Realism and Carnality: Bakhtinian Inspirations in Video Game Studies (Tomasz Z. Majkowski); The Cluster Worlds of Imagination The Analysis of Collage Technique in Games by Amanita Design (Justyna Janik); Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions (Jan Å velch); Potential of Games in the Field of Urban Planning (Eszter Tóth).
Tetris and Gamification in Marketing Communication (Zdenko Mago)Narratives of Spectatorship: E-sports in Poland (Mateusz Felczak); Author biographies.
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