LEADER 00000cam a2200673 i 4500 001 on1192487903 003 OCoLC 005 20220114043859.0 006 m o d 007 cr ||||||||||| 008 200406s2019 gw fo 100 0 eng d 015 GBC0F7429|2bnb 020 3839450519|q(electronic book) 020 9783839450512|q(electronic book) 024 7 10.14361/9783839450512|2doi 035 (OCoLC)1192487903 037 9783839450512|btranscript Verlag 040 AUD|beng|erda|epn|cAUD|dYDXIT|dOCLCF|dUKMGB|dN$T|dOCLCO |dYDX|dOCLCQ|dOCLCO 049 RIDW 050 4 GV1469.3|b.V56 2017 072 7 SOC052000|2bisacsh 082 04 794.8|223 090 GV1469.3|b.V56 2017 111 2 Clash of Realities|n(8th :|d2017 :|cCologne, Germany). |0https://id.loc.gov/authorities/names/no2020108212|eYoung Academics Workshop,|jauthor. 245 10 Violence, perception, video games :|bnew directions in game research : young academics at the clash of realities 2017-2018 /|cFederico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.). 264 1 Bielefeld :|bTranscript Verlag,|c[2019] 300 1 online resource (229 pages). 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 text file 347 |bPDF 490 1 Studies of digital media culture ;|vvolume 11 500 Available through DeGruyter. 505 00 |tFrontmatter --|tContents --|tPreface --|tIntroduction -- |tReal Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary --|tAvatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames --|tThe (American) Way of Experiencing Video Game Violence -- |tVideo Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT --|tPlaying Voyeur. Voyeurism and Affect in the Age of Video Games --|tSpectacle of Murder. Over- Aestheticized Depiction of Death in Horror Video Games -- |tDesigning Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games --|tDamage over Time. Structural Violence and Climate Change in Video Games --|tA Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games - -|tPlayer Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool --|tOn Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US --|tDepression and Digital Games. An Investigation of Existing Uses of Therapy Games --|tPerceived Behaviors of Personality-Driven --|tFrom Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception --|tSurvival Horror and Masochism. A Digression from the Modern Scopic Regime -- |tEpiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces --|tAuthors 520 This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson. 546 In English. 588 0 Online resource; title from PDF title page (publisher's Web site, viewed 06. Apr 2020). 590 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America 650 0 Video games.|0https://id.loc.gov/authorities/subjects/ sh85143202 650 0 Violence in video games.|0https://id.loc.gov/authorities/ subjects/sh2007008693 650 7 Video games.|2fast|0https://id.worldcat.org/fast/1166421 650 7 Violence in video games.|2fast|0https://id.worldcat.org/ fast/1744184 655 4 Electronic books. 655 7 Video games.|2fast|0https://id.worldcat.org/fast/1726770 655 7 Conference papers and proceedings.|2lcgft|0https:// id.loc.gov/authorities/genreForms/gf2014026068 655 7 Conference papers and proceedings.|2fast|0https:// id.worldcat.org/fast/1423772 700 1 Alvarez Igarzábal, Federico,|0https://id.loc.gov/ authorities/names/no2020027676|eeditor. 700 1 Debus, Michael S.,|0https://id.loc.gov/authorities/names/ no2020108211|eeditor. 700 1 Maughan, Curtis L.,|0https://id.loc.gov/authorities/names/ no2020108210|eeditor. 711 2 Clash of Realities|n(9th :|d2018 :|cCologne, Germany). |0https://id.loc.gov/authorities/names/no2020108213|eYoung Academics Workshop,|jauthor. 830 0 Studies of digital media culture ;|0https://id.loc.gov/ authorities/names/no2019126959|vv. 11. 856 40 |uhttps://rider.idm.oclc.org/login?url=https:// search.ebscohost.com/login.aspx?direct=true&scope=site& db=nlebk&AN=2293656|zOnline ebook via EBSCO. Access restricted to current Rider University students, faculty, and staff. 856 42 |3Instructions for reading/downloading the EBSCO version of this ebook|uhttp://guides.rider.edu/ebooks/ebsco 901 MARCIVE 20231220 948 |d20220127|cEBSCO|tEBSCOebooksacademic NEW 6019|lridw 994 92|bRID