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Title Digital culture, play, and identity : a World of Warcraft reader / edited by Hilde G. Corneliussen and Jill Walker Rettberg.

Publication Info. Cambridge, MA : MIT Press, [2008]
©2008

Item Status

Description 1 online resource (viii, 304 pages) : illustrations
Physical Medium polychrome
Description text file
Bibliography Includes bibliographical references and index.
Contents Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject World of Warcraft (Game)
World of Warcraft (Game)
World of Warcraft.
Video games -- Social aspects.
Video games -- Social aspects.
Genre/Form Electronic books.
Added Author Corneliussen, Hilde.
Rettberg, Jill Walker.
Other Form: Print version: Digital culture, play, and identity. Cambridge, MA : MIT Press, ©2008 9780262033701 0262033704 (DLC) 2007020839 (OCoLC)137246015
ISBN 9780262270847 (electronic book)
0262270846 (electronic book)
9781435643284 (electronic book)
1435643283 (electronic book)
0262033704 (cloth)
9780262033701 (cloth)