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LEADER 00000cam a2200673Ma 4500 
001    ocn851157755 
003    OCoLC 
005    20170728052319.4 
006    m     o  d         
007    cr |n||||||||| 
008    130628s2013    xx      o     000 0 eng d 
019    857076782|a968009473|a969073552 
020    1299674046|q(electronic book) 
020    9781299674042|q(electronic book) 
020    9781849694216|q(electronic book) 
020    1849694214|q(electronic book) 
020    |z1849694206 
020    |z9781849694209 
035    (OCoLC)851157755|z(OCoLC)857076782|z(OCoLC)968009473
       |z(OCoLC)969073552 
037    498654|bMIL 
040    IDEBK|beng|epn|cIDEBK|dEBLCP|dUMI|dMEAUC|dCOO|dOCLCQ
       |dDEBSZ|dE7B|dOCLCQ|dOCLCA|dOCLCQ|dYDXCP|dOCLCQ|dFEM|dN$T
       |dZCU 
049    RIDW 
050  4 TA163 .F384 2013 
072  7 COM|x000000|2bisacsh 
082 04 006.6633 
090    TA163 .F384 2013 
100 1  Feinstein, Doron. 
245 10 HLSL Development Cookbook. 
264  1 [Place of publication not identified] :|bPackt Publishing,
       |c2013. 
300    1 online resource 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    text file|2rda 
505 0  Foward lighting -- Deferred shading -- Shadow mapping -- 
       Postprocessing -- Screen space effects -- Enviroment 
       effects. 
520    Written in an engaging yet practical manner, HLSL 
       Development Cookbook allows you to pick the recipes you 
       need as and when they are required. If you have some basic
       Direct3D knowledge and want to give your work some 
       additional visual impact by utilizing advanced rendering 
       techniques, then this book is for you. It is also ideal 
       for those seeking to make the transition from DirectX 9 to
       DirectX 11, and those who want to implement powerful 
       shaders with the High Level Shader Language (HLSL). 
588 0  Print version record. 
590    eBooks on EBSCOhost|bEBSCO eBook Subscription Academic 
       Collection - North America 
630 00 Direct3D.|0https://id.loc.gov/authorities/names/n96081855 
630  7 Direct3D.|2fast|0https://id.worldcat.org/fast/1386674 
630 07 Direct3D.|2blmlsh 
630 07 Direct3D.|2blmsh 
650  0 Computer graphics|0https://id.loc.gov/authorities/subjects
       /sh85029500|xLighting.|0https://id.loc.gov/authorities/
       subjects/sh00006206 
650  0 Three-dimensional imaging|0https://id.loc.gov/authorities/
       subjects/sh2001000478|xLighting.|0https://id.loc.gov/
       authorities/subjects/sh00006206 
650  0 Texture mapping.|0https://id.loc.gov/authorities/subjects/
       sh2006009085 
650  0 Computer graphics.|0https://id.loc.gov/authorities/
       subjects/sh85029500 
650  7 Computer graphics.|2fast|0https://id.worldcat.org/fast/
       872119 
650  7 Lighting.|2fast|0https://id.worldcat.org/fast/998642 
650  7 Three-dimensional imaging.|2fast|0https://id.worldcat.org/
       fast/1150331 
650  7 Texture mapping.|2fast|0https://id.worldcat.org/fast/
       1742121 
655  4 Electronic books. 
776 08 |iPrint version:|z9781299674042 
856 40 |uhttps://rider.idm.oclc.org/login?url=http://
       search.ebscohost.com/login.aspx?direct=true&scope=site&
       db=nlebk&AN=597422|zOnline eBook. Access restricted to 
       current Rider University students, faculty, and staff. 
856 42 |3Instructions for reading/downloading the EBSCO version 
       of this eBook|uhttp://guides.rider.edu/ebooks/ebsco 
901    MARCIVE 20231220 
948    |d20170802|cEBSCO|tebscoebooksacademic new 
994    92|bRID