LEADER 00000cam a2200673Ma 4500 001 ocn851157755 003 OCoLC 005 20170728052319.4 006 m o d 007 cr |n||||||||| 008 130628s2013 xx o 000 0 eng d 019 857076782|a968009473|a969073552 020 1299674046|q(electronic book) 020 9781299674042|q(electronic book) 020 9781849694216|q(electronic book) 020 1849694214|q(electronic book) 020 |z1849694206 020 |z9781849694209 035 (OCoLC)851157755|z(OCoLC)857076782|z(OCoLC)968009473 |z(OCoLC)969073552 037 498654|bMIL 040 IDEBK|beng|epn|cIDEBK|dEBLCP|dUMI|dMEAUC|dCOO|dOCLCQ |dDEBSZ|dE7B|dOCLCQ|dOCLCA|dOCLCQ|dYDXCP|dOCLCQ|dFEM|dN$T |dZCU 049 RIDW 050 4 TA163 .F384 2013 072 7 COM|x000000|2bisacsh 082 04 006.6633 090 TA163 .F384 2013 100 1 Feinstein, Doron. 245 10 HLSL Development Cookbook. 264 1 [Place of publication not identified] :|bPackt Publishing, |c2013. 300 1 online resource 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 text file|2rda 505 0 Foward lighting -- Deferred shading -- Shadow mapping -- Postprocessing -- Screen space effects -- Enviroment effects. 520 Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required. If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL). 588 0 Print version record. 590 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America 630 00 Direct3D.|0https://id.loc.gov/authorities/names/n96081855 630 7 Direct3D.|2fast|0https://id.worldcat.org/fast/1386674 630 07 Direct3D.|2blmlsh 630 07 Direct3D.|2blmsh 650 0 Computer graphics|0https://id.loc.gov/authorities/subjects /sh85029500|xLighting.|0https://id.loc.gov/authorities/ subjects/sh00006206 650 0 Three-dimensional imaging|0https://id.loc.gov/authorities/ subjects/sh2001000478|xLighting.|0https://id.loc.gov/ authorities/subjects/sh00006206 650 0 Texture mapping.|0https://id.loc.gov/authorities/subjects/ sh2006009085 650 0 Computer graphics.|0https://id.loc.gov/authorities/ subjects/sh85029500 650 7 Computer graphics.|2fast|0https://id.worldcat.org/fast/ 872119 650 7 Lighting.|2fast|0https://id.worldcat.org/fast/998642 650 7 Three-dimensional imaging.|2fast|0https://id.worldcat.org/ fast/1150331 650 7 Texture mapping.|2fast|0https://id.worldcat.org/fast/ 1742121 655 4 Electronic books. 776 08 |iPrint version:|z9781299674042 856 40 |uhttps://rider.idm.oclc.org/login?url=http:// search.ebscohost.com/login.aspx?direct=true&scope=site& db=nlebk&AN=597422|zOnline eBook. Access restricted to current Rider University students, faculty, and staff. 856 42 |3Instructions for reading/downloading the EBSCO version of this eBook|uhttp://guides.rider.edu/ebooks/ebsco 901 MARCIVE 20231220 948 |d20170802|cEBSCO|tebscoebooksacademic new 994 92|bRID