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Author Holmevik, Jan Rune.

Title Inter/vention : free play in the age of electracy / Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost.

Publication Info. Cambridge, Mass. : MIT Press, [2012]
©2012

Item Status

Location Call No. Status OPAC Message Public Note Gift Note
 Moore Stacks  P90 .H655 2012    Available  ---
Description xxiv, 204 pages : illustrations ; 24 cm
Bibliography Includes bibliographical references and index.
Contents Widescope -- Hacker noir -- Choral code -- Venture -- Intervention -- Ludic ethics -- Burning chrome.
Summary Chiefly concerned with MMRPGs (Massively Multiplayer Role-Playing Games) and the communities that they give rise to.
In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Just as agents seeking to express themselves in alphabetic writing need to be literate, "egents" who seek to express themselves in digital media need to be--to use a term coined by cybertheorist Gregory Ulmer--electrate. In Inter/vention, Jan Holmevik helps to invent electracy. He does so by tracing its path across the digital and rhetorical landscape--informatics, hacker heuretics, ethics, pedagogy, virtual space, and monumentality--and by introducing play as a new genre of electracy. Play, he argues, is the electrate ludic transversal. Holmevik contributes to the repertoire of electrate practices in order to understand and demonstrate how play invents electracy. Holmevik's argument straddles two divergences: in rhetoric, between how we study rhetoric as play and how we play rhetorically and in game studies, between ludology and narratology. Game studies has forged ludology practice by distinguishing it from literate practice (and often allying itself with the scientific tradition). Holmevik is able to link ludology and rhetoric through electracy. Play can and does facilitate invention: Play invented the field of ludology, Holmevik proposes a new heuretic in which play acts as a conductor for the invention of electracy. Play is a meta behavior that touches on every aspect of Ulmer's concept of electracy.
Subject Mass media -- Philosophy.
Mass media -- Philosophy.
Digital media -- Philosophy.
Digital media -- Philosophy.
Digital media.
Mass media -- Technological innovations.
Mass media -- Technological innovations.
Mass media and technology.
Mass media and technology.
Added Title Intervention
Other Form: Electronic resource 9780262302449
ISBN 0262017059
9780262017053 (hardcover ; alkaline paper)