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Title Gaming and technology addiction : breakthroughs in research and practice / Information Resources Management Association.

Publication Info. Hershey, Pennsylvania : Information Science Reference, [2017]
Boston, Massachusetts : Credo Reference, 2017.

Item Status

Edition [Enhanced Credo edition]
Description 1 online resource (51 entries) : 34 images ; digital files.
Series Critical explorations
Critical explorations.
Bibliography Includes bibliographical references.
Contents Preface -- Section 1. Fundamental concepts and design methodologies: Internet gaming disorder: a deeper look into addiction vs. high engagement / Mario Lehenbauer-Baum, Martina Fohringer; Mind the gap: developmental vulnerability and mental health / Valsamma Eapen, Amelia Walter; Asians and the myth of the model minority in higher education: a psychocultural reality in the 21st century / Ronn Johnson, Ji Youn Cindy Kim, JoJo Yanki Lee; A research framework for investigating the benefits of technology in treatment and management of ADHD in tertiary students / Bader Binhadyan, Bill Davey; Mental illness, youth, and lessons from residential treatment centers / Krista Allison, Chris Allison; Happiness or addiction: an example of Taiwanese college students' use of facebook / Sen-Chi Yu; Development challenges of a full integrated app in higher education / Anabela Sousa Pereira, António A. Moreira, Paulo Chaló, Luís Sancho, Ana Varela, Carla Oliveira; "Rural-specific" types of childhood trauma in rural communities / Roberto Jose Velasquez, Yadira Juarez; The games people play: exploring digital addiction within the context of the gamification of ICT project design for public sector administration reform / Shefali Virkar; Using a multi-tiered system of support: a proposed model for incoming students at a HBCU / Kimberly M. Daniel, Cheryl H. Blackman, Katrina S. Kardiasmenos, Ometha O. Lewis-Jack --
Section 2. Technologies and applications: Smartphone use, addiction, narcissism, and personality: a mixed methods investigation / Claire Pearson, Zaheer Hussain; Online prevention and early intervention in the field of psychiatry using gamification in internet interventions: practical experience with a program targeting eating disorders in Czech Republic / Jana Hanusová, Tereza Štěpánková, Jana Tomanová, Simona Dočkalová, Hana Papežová; Augmenting online mental health support services / Rafael A. Calvo, M. Sazzad Hussain, David Milne, Kjartan Nordbo, Ian Hickie, P. Danckwerts; Tools for eMental-health: a coping processor for adaptive and interactive mobile systems for stress management / Manolya Kavakli, Hedieh Ranjbartabar, Amir Maddah, Kiumars Ranjbartabar; An investigation of the role of using IS/IT in the delivery of treatments for ADHD in university students / Bader Binhadyan, Nilmini Wickramasinghe; Comparing online personality of Americans and Chinese / Xingyun Liu, Tingshao Zhu; Assessment of childhood trauma in rural settings / Apryl A. Alexander, Megan E. Harrelson; Workforce development in behavioral healthcare and the increased use of technology: is it working or not? Are we asking the right questions? / Susanne Ingle, Carol L. Kuprevich --
Section 3. Organizational implications and critical issues: Concerns for Individuals with Intellectual Disability in India / Priyanka Behrani, Dorothy Bhandari Deka; The Impact of the Model Minority Culture in Higher Education Institutions: The Cause of Asian Americans: Psychological and Mental Health / Ben Tran; Reproductive and mental health during natural disaster: implications and issues for women in developing nations: a case example / Jasim Anwar; An empirical study of the factors that influence in-class digital distraction among university students: a U.S.-Namibia cross-cultural study / Ravi Nath, Leida Chen, H. N. Muyingi; Mental health issues among family members of children with mental disability / Aili Hanim Hashim, Manveen Kaur, Norharlina Bahar, Wan Salwina Wan Ismail; Cyberbullying in the world of teenagers and social media: a literature review / Sophia Alim; What If a whole community came together? Collaborating to ensure no wrong door to services / Rebecca Hoffmann; "I can't do it by myself": an IPA of clients seeking psychotherapy for their MMORPG addiction / Daria Joanna Kuss; Intellectual disability in the family context: parents with intellectual disability / Swarnima Bhargava, Daanesh Marazban Umrigar; Negative effects of home foreclosures on mental and physical health risks / Owusu Kizito; Supporting students'mental health and emotional well-being in inclusive classrooms / Dustin Graham, Isabel Killoran, Gillian Parekh --
Section 4. Emerging trends: Spirituality: a path to healing for children in rural communities / Sandra Barnes, Tosin Alabi; Listening to Alzheimer's: the role of social location in illness narratives / Renee L. Beard, Maureen K. O'Connor; Clinical forensic issues in child trauma stemming from juvenile fire setting and bomb making: culturally responsive risk assessment and treatment paradigm for rural settings / Ronn Johnson, Karla Klas, Eric Jacobs, Elizabeth Grace, Alejandra Murillo; Treating child sexual abuse in rural communities / Leah Genieve Kenyon-George; mHealth R&D activities in Europe / Yiannis Koumpouros, Aggelos Georgoulas; Vocational rehabilitation: recent trends and issues in vocational rehabilitation of people with ID / Neerajana Ghosh, Vinod Kumar Sinha, Shuvabrata Poddar; Internet related current issues of e-learner and recommended practical strategies / Mehmet Firat; Navigating practice-informed evidence and evidence-based practice: balancing multiple discourses and competing claims to knowledge / Margaret Pack; Piti, piti, wazo fe nich li (little by little, the bird builds its nest): promoting change and health education in post-earthquake Haiti / Shewanee Howard-Baptiste; Forensic psychological perspectives on youth gang involvement in juvenile fire setting and bomb making weapons cases: forensic perspective youth gangs fire setting and weapons / Ronn Johnson; New concepts, old known issues: the DSM-5 and internet gaming disorder and its assessment / Halley M Pontes.
Access Access restricted to authorized users and institutions.
Summary Addiction is a powerful and destructive condition impacting large portions of the population Gaming and Technology Addiction: Breakthroughs in Research and Practice explores the social and psychological implications of technology and gaming addiction in addition to ways to manage and treat this unique form of addiction.
System Details Mode of access: World Wide Web.
Local Note Credo Reference Publisher Collections
Subject Video game addiction.
Video games -- Social aspects.
Video games -- Psychological aspects.
Video Games -- adverse effects.
Genre/Form Electronic books.
Added Author Information Resources Management Association, editor.
Credo Reference (Firm), distributor.
Other Form: Print version: 1522507787 9781522507789 (DLC) 2016018641 2 volumes (xiii, 898, 20 pages)
ISBN 9781522507789 hardcover
9781522507796 ebook
9781786841339 electronic version