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LEADER 00000nam a2200733 i 4500 
001    Credo9781786841339 
003    Credo 
005    20170405180724.0 
006    m     o  d         
007    cr cn||||||||| 
008    170327r20172017paua    ob    000 0 eng d 
010    |z  2016018641 
020    |z9781522507789|qhardcover 
020    9781522507796|qebook 
020    9781786841339|qelectronic version 
035    (CaBNVSL)gtp00566981 
035    (Credo)igigaming2016 
035    (OCoLC)980555020 
040    CaBNVSL|beng|erda|cCaBNVSL|dCaBNVSL 
049    RIDW 
050  4 RC569.5.V53|bG36 2017eb 
082 04 616.85/84|223 
090    RC569.5.V53|bG36 2017eb 
245 00 Gaming and technology addiction :|bbreakthroughs in 
       research and practice /|cInformation Resources Management 
       Association. 
250    [Enhanced Credo edition] 
263    20170405 
264  1 Hershey, Pennsylvania :|bInformation Science Reference,
       |c[2017] 
264 31 Boston, Massachusetts :|bCredo Reference,|c2017. 
300    1 online resource (51 entries) :|b34 images ;|cdigital 
       files. 
336    text|2rdacontent 
336    still image|2rdacontent 
337    electronic|2isbdmedia 
338    online resource|2rdacarrier 
340    |gpolychrome|2rdacc 
347    text file|2rdaft 
490 1  Critical explorations 
504    Includes bibliographical references. 
505 0  Preface -- Section 1. Fundamental concepts and design 
       methodologies: Internet gaming disorder: a deeper look 
       into addiction vs. high engagement / Mario Lehenbauer-Baum,
       Martina Fohringer; Mind the gap: developmental 
       vulnerability and mental health / Valsamma Eapen, Amelia 
       Walter; Asians and the myth of the model minority in 
       higher education: a psychocultural reality in the 21st 
       century / Ronn Johnson, Ji Youn Cindy Kim, JoJo Yanki Lee;
       A research framework for investigating the benefits of 
       technology in treatment and management of ADHD in tertiary
       students / Bader Binhadyan, Bill Davey; Mental illness, 
       youth, and lessons from residential treatment centers / 
       Krista Allison, Chris Allison; Happiness or addiction: an 
       example of Taiwanese college students' use of facebook / 
       Sen-Chi Yu; Development challenges of a full integrated 
       app in higher education / Anabela Sousa Pereira, António 
       A. Moreira, Paulo Chaló, Luís Sancho, Ana Varela, Carla 
       Oliveira; "Rural-specific" types of childhood trauma in 
       rural communities / Roberto Jose Velasquez, Yadira Juarez;
       The games people play: exploring digital addiction within 
       the context of the gamification of ICT project design for 
       public sector administration reform / Shefali Virkar; 
       Using a multi-tiered system of support: a proposed model 
       for incoming students at a HBCU / Kimberly M. Daniel, 
       Cheryl H. Blackman, Katrina S. Kardiasmenos, Ometha O. 
       Lewis-Jack -- 
505 8  Section 2. Technologies and applications: Smartphone use, 
       addiction, narcissism, and personality: a mixed methods 
       investigation / Claire Pearson, Zaheer Hussain; Online 
       prevention and early intervention in the field of 
       psychiatry using gamification in internet interventions: 
       practical experience with a program targeting eating 
       disorders in Czech Republic / Jana Hanusová, Tereza 
       Štěpánková, Jana Tomanová, Simona Dočkalová, Hana 
       Papežová; Augmenting online mental health support services
       / Rafael A. Calvo, M. Sazzad Hussain, David Milne, Kjartan
       Nordbo, Ian Hickie, P. Danckwerts; Tools for eMental-
       health: a coping processor for adaptive and interactive 
       mobile systems for stress management / Manolya Kavakli, 
       Hedieh Ranjbartabar, Amir Maddah, Kiumars Ranjbartabar; An
       investigation of the role of using IS/IT in the delivery 
       of treatments for ADHD in university students / Bader 
       Binhadyan, Nilmini Wickramasinghe; Comparing online 
       personality of Americans and Chinese / Xingyun Liu, 
       Tingshao Zhu; Assessment of childhood trauma in rural 
       settings / Apryl A. Alexander, Megan E. Harrelson; 
       Workforce development in behavioral healthcare and the 
       increased use of technology: is it working or not? Are we 
       asking the right questions? / Susanne Ingle, Carol L. 
       Kuprevich -- 
505 8  Section 3. Organizational implications and critical issues
       : Concerns for Individuals with Intellectual Disability in
       India / Priyanka Behrani, Dorothy Bhandari Deka; The 
       Impact of the Model Minority Culture in Higher Education 
       Institutions: The Cause of Asian Americans: Psychological 
       and Mental Health / Ben Tran; Reproductive and mental 
       health during natural disaster: implications and issues 
       for women in developing nations: a case example / Jasim 
       Anwar; An empirical study of the factors that influence in
       -class digital distraction among university students: a 
       U.S.-Namibia cross-cultural study / Ravi Nath, Leida Chen,
       H. N. Muyingi; Mental health issues among family members 
       of children with mental disability / Aili Hanim Hashim, 
       Manveen Kaur, Norharlina Bahar, Wan Salwina Wan Ismail; 
       Cyberbullying in the world of teenagers and social media: 
       a literature review / Sophia Alim; What If a whole 
       community came together? Collaborating to ensure no wrong 
       door to services / Rebecca Hoffmann; "I can't do it by 
       myself": an IPA of clients seeking psychotherapy for their
       MMORPG addiction / Daria Joanna Kuss; Intellectual 
       disability in the family context: parents with 
       intellectual disability / Swarnima Bhargava, Daanesh 
       Marazban Umrigar; Negative effects of home foreclosures on
       mental and physical health risks / Owusu Kizito; 
       Supporting students'mental health and emotional well-being
       in inclusive classrooms / Dustin Graham, Isabel Killoran, 
       Gillian Parekh -- 
505 8  Section 4. Emerging trends: Spirituality: a path to 
       healing for children in rural communities / Sandra Barnes,
       Tosin Alabi; Listening to Alzheimer's: the role of social 
       location in illness narratives / Renee L. Beard, Maureen 
       K. O'Connor; Clinical forensic issues in child trauma 
       stemming from juvenile fire setting and bomb making: 
       culturally responsive risk assessment and treatment 
       paradigm for rural settings / Ronn Johnson, Karla Klas, 
       Eric Jacobs, Elizabeth Grace, Alejandra Murillo; Treating 
       child sexual abuse in rural communities / Leah Genieve 
       Kenyon-George; mHealth R&D activities in Europe / Yiannis 
       Koumpouros, Aggelos Georgoulas; Vocational rehabilitation:
       recent trends and issues in vocational rehabilitation of 
       people with ID / Neerajana Ghosh, Vinod Kumar Sinha, 
       Shuvabrata Poddar; Internet related current issues of e-
       learner and recommended practical strategies / Mehmet 
       Firat; Navigating practice-informed evidence and evidence-
       based practice: balancing multiple discourses and 
       competing claims to knowledge / Margaret Pack; Piti, piti,
       wazo fe nich li (little by little, the bird builds its 
       nest): promoting change and health education in post-
       earthquake Haiti / Shewanee Howard-Baptiste; Forensic 
       psychological perspectives on youth gang involvement in 
       juvenile fire setting and bomb making weapons cases: 
       forensic perspective youth gangs fire setting and weapons 
       / Ronn Johnson; New concepts, old known issues: the DSM-5 
       and internet gaming disorder and its assessment / Halley M
       Pontes. 
506    Access restricted to authorized users and institutions. 
520 3  Addiction is a powerful and destructive condition 
       impacting large portions of the population Gaming and 
       Technology Addiction: Breakthroughs in Research and 
       Practice explores the social and psychological 
       implications of technology and gaming addiction in 
       addition to ways to manage and treat this unique form of 
       addiction. 
538    Mode of access: World Wide Web. 
588    Description based on title page of print version. 
590    Credo Reference|bPublisher Collections 
650  0 Video game addiction.|0https://id.loc.gov/authorities/
       subjects/sh2009002807 
650  0 Video games|xSocial aspects.|0https://id.loc.gov/
       authorities/subjects/sh2010117816 
650  0 Video games|xPsychological aspects.|0https://id.loc.gov/
       authorities/subjects/sh2010117815 
650  7 Video game addiction.|2fast|0https://id.worldcat.org/fast/
       1747782 
650  7 Video games|xSocial aspects.|2fast|0https://
       id.worldcat.org/fast/1166440 
650  7 Video games|xPsychological aspects.|2fast|0https://
       id.worldcat.org/fast/1166438 
650 12 Video Games|xadverse effects.|0https://id.nlm.nih.gov/mesh
       /D018910Q000009 
655  0 Electronic books. 
710 2  Information Resources Management Association,|0https://
       id.loc.gov/authorities/names/no91008865|eeditor. 
710 2  Credo Reference (Firm),|0https://id.loc.gov/authorities/
       names/no2007075121|edistributor. 
776 08 |iPrint version:|z1522507787|z9781522507789|w(DLC)  
       2016018641|h2 volumes (xiii, 898, 20 pages) 
830  0 Critical explorations.|0https://id.loc.gov/authorities/
       names/n2019180056 
856 40 |zOnline eBook via Credo Reference. Access restricted to 
       current Rider University students, faculty, and staff.
       |uhttps://rider.idm.oclc.org/login?url=https://
       search.credoreference.com/content/title/
       igigaming?institutionId=3526 
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