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BestsellerE-book

Title Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer.

Publication Info. Newcastle upon Tyne, UK : Cambridge Scholars Publishing, 2014.

Item Status

Description 1 online resource (xxiii, 241 pages) : illustrations
Physical Medium polychrome
Description text file
Bibliography Includes bibliographical references (pages 212-236).
Summary We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past ...
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Video games.
Video games.
Genre/Form Video games.
Subject Video games -- Social aspects.
Video games -- Social aspects.
Video games -- History.
History.
Genre/Form Aufsatzsammlung.
Electronic books.
History.
Electronic books.
Added Author Winnerling, Tobias, editor.
Kerschbaumer, Florian, editor.
Other Form: Print version: Early modernity and video games 1443853941 (OCoLC)866996055
ISBN 9781443862349 (electronic book)
1443862347 (electronic book)
1306906997 (e-book)
9781306906999 (e-book)
1443853941
9781443853941