Edition |
1ST UNABRIDGED. |
Description |
1 online resource |
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text file |
Bibliography |
Includes bibliographical references. |
Contents |
Introduction; Part I: Imagined Journeys through History, Gaming and Travel; The Rise of Counterfactual History and the Permeability of Disciplines; Taming the Gaming Imagination; Exile, Translation, and Authorial Self-representation in Elizabethan Travel Literature; Part II: Political Anxieties and Fear of Dominance; Juan of the Dead; "When in Rome, Do As the Romans Do"; Miller vs. "Arminius"; Part III: The Space of Fantastic Science and Scholarship; Parody of Academic Life in SF; Double Danger; Part IV: Spaces Natural and Spaces Artificial; The Doubled City; Arena on the Screen |
Summary |
Monster studies, dystopian literature and film studies have become central to research on the now-proliferating works that give voice to culture-specific anxieties. This new development in scholarship reinforces the notion that the genres of fantasy and science fiction call for interpretations that see their spaces of imagination as reflections of reality, not as spaces invented merely to escape the real world. In this vein, Displacing the Anxieties of Our World discusses fictive spaces of literature, film, and video gaming. The eleven essays that follow the Introduction are grouped into four. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Dystopias in literature.
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Dystopias in literature. |
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Dystopian films.
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Dystopian films. |
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Video games.
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Video games. |
Genre/Form |
Video games.
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Electronic books.
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Electronic books.
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Other Form: |
Original 1443817023 9781443817028 (OCoLC)964293981 |
ISBN |
9781443860871 (electronic book) |
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1443860875 (electronic book) |
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1443817023 |
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9781443817028 |
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