Description |
1 online resource (217 pages) |
Physical Medium |
polychrome |
Description |
text file |
Summary |
Digital Out of Home Entertainment is transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. This book provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them--and is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Leisure -- Economic aspects.
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Leisure -- Economic aspects. |
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Leisure industry.
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Leisure industry. |
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Popular culture -- Economic aspects.
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Popular culture -- Economic aspects. |
Genre/Form |
Electronic books.
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Electronic books.
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Added Author |
Mascioni, Michael, author.
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Other Form: |
Print version: Williams, Kevin. Out-of-Home Immersive Entertainment Frontier. Farnham : Ashgate Publishing Ltd, 2014 9781472426963 |
ISBN |
9781472426963 (electronic book) |
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1472426967 (electronic book) |
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