Description |
1 online resource (239). |
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text file |
Series |
Studies in gaming
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Studies in gaming.
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Bibliography |
Includes bibliographical references (pages 213-221) and index. |
Summary |
"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- Provided by publisher. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Video games.
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Video games. |
Genre/Form |
Video games.
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Subject |
Performing arts.
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Performing arts. |
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Video games -- Social aspects.
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Video games -- Social aspects. |
Genre/Form |
Electronic books.
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Other Form: |
Print version: 9781476667195 1476667195 (OCoLC)974698862 |
ISBN |
1476629420 (e-book) |
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9781476629421 |
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1476667195 |
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9781476667195 |
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