Description |
1 online resource (xxii, 530 pages) : illustrations |
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data file |
Bibliography |
Includes bibliographical references and index. |
Contents |
Book Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go? |
Summary |
The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world." |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Games -- Psychological aspects.
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Games -- Psychological aspects. |
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Learning.
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Learning. |
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Games -- Research.
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Games. |
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Research. |
Genre/Form |
Games.
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Electronic books.
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Added Author |
Ritterfeld, Ute.
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Cody, Michael J.
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Vorderer, Peter.
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Other Form: |
Print version: Serious games. New York, NY : Routledge, 2009 (DLC) 2008054273 |
ISBN |
9780415993692 (Cloth) |
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0415993695 (Cloth) |
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9780203891650 (electronic book) |
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0203891651 (electronic book) |
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9780415993708 (e-book) |
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0415993709 (e-book) |
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9781135848910 (e-book ; PDF) |
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1135848912 |
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9781135848866 (e-book ; Mobi) |
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1135848866 |
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9781135848903 (e-book ; ePub) |
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1135848904 |
Standard No. |
9786612284113 |
Report No. |
MYILIB_CUp |
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