Description |
1 online resource. |
Physical Medium |
polychrome |
Description |
text file |
Series |
Media studies ; volume 80
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Media studies (Transcript (Firm)) ; v. 80.
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Contents |
Cover -- Contents -- Preface -- Federal Ministry of Labour, Family and Youth -- University of Klagenfurt -- KPH Vienna/Krems -- Mixed Reality |
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Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition -- Is This the Real Life? Is This just Fantasy? -- Mixed Reality -- Society & Culture -- An Introduction to Society & Culture -- Players Unite Legally -- "As You Command" -- Gender Portrayals in Videogames -- Periphery: The Departure from Avatar-Sexual Characters in BioWare's Dragon Age: Inquisition -- When the Future Becomes the Present -- The Case of Pokémon GO or How an AR-Game Influences Our Lives -- Mixed Reality |
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Mixed Reality Is Already There! -- Settlement of Digital Land -- Archaeology and Videogames -- An Introduction to Gambling in the Context of Game Studies |
Summary |
Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work. |
Bibliography |
Includes bibliographical references. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Educational games -- Congresses.
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Educational games. |
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Mixed reality -- Congresses.
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Mixed reality. |
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SOCIAL SCIENCE -- Media Studies. |
Genre/Form |
Electronic books.
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Conference papers and proceedings.
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Conference papers and proceedings.
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Added Author |
Bektic, Emir, editor.
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Bruns, Daniela.
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Gabriel, Sonja.
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Kelle, Florian.
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Pölsterl, Gerhard.
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Schniz, Felix.
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Other Form: |
Print version: Bektic, Emir. Mixed Reality and Games : Theoretical and Practical Approaches in Game Studies and Education. Bielefeld : Transcipt Verlag, ©2020 9783837653298 |
ISBN |
9783839453292 (electronic book) |
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3839453291 (electronic book) |
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3837653293 |
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9783837653298 |
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9783837653298 |
|
3837653293 |
Standard No. |
9783837653298 |
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