Description |
viii, 286 pages : illustrations ; 23 cm |
Bibliography |
Includes bibliographical references and index. |
Contents |
Playing the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman -- Playing the déjà-new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than total war : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- Documentary games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher. |
Genre/Form |
Video games.
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Video games.
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Subject |
Video games -- Psychological aspects.
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Video games -- Psychological aspects. |
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Video games -- Study and teaching.
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Video games. |
Added Author |
Whalen, Zach, 1979-
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Taylor, Laurie N., 1978-
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ISBN |
9780826516008 cloth alkaline paper |
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0826516009 cloth alkaline paper |
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9780826516015 paperback alkaline paper |
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0826516017 paperback alkaline paper |
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