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BestsellerE-book

Title Games and theatre in Shakespeare's England / edited by Tom Bishop, Gina Bloom, and Erika T. Lin.

Publication Info. Amsterdam : Amsterdam University Press, [2021]
©2021

Item Status

Description 1 online resource.
Physical Medium polychrome
Description text file
Series Cultures of Play, 1300-1700
Cultures of play, 1300-1700.
Bibliography Includes bibliographical references and index.
Contents Frontmatter -- Table of Contents -- Acknowledgments -- List of Abbreviations -- Introduction -- Part I -- 1. The Player's Game -- 2. "The Madnes of Tenys" and the Commercialization of Pastimes in Early Tudor London -- 3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama -- 4. "The games afoote" -- Part II -- 5. Playing with Paradoxes in Troilus and Cressida -- 6. Bowling Alone, or The Whole Point of No Return -- 7. Playing (in) the Streets -- Part III -- 8. The Moods of Gamification in The Tempest -- 9. Videogames and Hamlet -- 10. Shakespeare Videogames, Adaptation/ Appropriation, and Collaborative Reception -- 11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games -- Epilogue: Field of Play -- Index
Summary This collection of essays brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide range of games--from dicing to bowling to roleplaying to videogames--to uncover their fascinating ramifications for the stage in Shakespeare's era and our own. Foregrounding ludic elements challenges the traditional view of drama as principally mimesis, or imitation, revealing stageplays to be improvisational experiments and participatory explorations into the motive, means, and value of recreation. Delving into both canonical masterpieces and hidden gems, this innovative volume stakes a claim for play as the crucial link between games and early modern theatre, and for the early modern theatre as a critical site for unraveling the continued cultural significance and performative efficacy of gameplay today.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Games -- History.
Games.
History.
Performing arts.
Games in art.
Performing arts.
Games in art.
HISTORY -- Social History.
Genre/Form Electronic books.
Electronic books.
History.
Added Author Bishop, Tom, 1960- editor.
Bloom, Gina, editor.
Lin, Erika T., 1972- editor.
ISBN 9789048553525 (electronic book)
9048553520 (electronic book)