Description |
1 online resource (viii, 222 pages) |
Physical Medium |
polychrome |
Description |
text file |
Bibliography |
Includes bibliographical references and index. |
Contents |
pt. 1. Mind breaches role-playing -- pt. 2. Role-playing breaches reality -- pt. 3. Reality breaches media. |
Summary |
"This collection of essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study"--Provided by publisher. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Fantasy games -- Social aspects.
|
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Fantasy games -- Social aspects. |
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Fantasy games. |
Genre/Form |
Fantasy games.
|
Subject |
Role playing -- Social aspects.
|
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Role playing -- Social aspects. |
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Role playing. |
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Mass media -- Social aspects.
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Mass media -- Social aspects. |
Genre/Form |
Electronic books.
|
Subject |
Roleplay. |
Added Author |
Torner, Evan.
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White, William J., 1966-
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Waggoner, Zach, 1973-
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Other Form: |
Print version: Immersive gameplay. Jefferson, N.C. : McFarland & amp ; Co., 2012 (DLC) 2012018314 |
ISBN |
9780786492374 (electronic book) |
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0786492376 (electronic book) |
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9780786468348 (softcover alkaline paper) |
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