LEADER 00000cam a2200697Ki 4500 001 ocn900633340 003 OCoLC 005 20160527040956.2 006 m o d 007 cr cnu---unuuu 008 150123s2014 maua ob 001 0 eng d 019 903965603 020 0262325713|qelectronic book 020 9780262325714|qelectronic book 020 |z9780262028004 020 |z026202800X 035 (OCoLC)900633340|z(OCoLC)903965603 037 22573/ctt127hhvt|bJSTOR 040 N$T|beng|erda|epn|cN$T|dYDXCP|dN$T|dIEEEE|dJSTOR|dE7B 049 RIDW 050 4 GV1201.38|b.G36 2014eb 072 7 POL|x038000|2bisacsh 072 7 SOC|x002010|2bisacsh 072 7 SOC|x022000|2bisacsh 072 7 COM087000|2bisacsh 072 7 GAM013000|2bisacsh 082 04 306.4/87|223 090 GV1201.38|b.G36 2014eb 245 04 The gameful world :|bapproaches, issues, applications / |cedited by Steffen P. Walz & Sebastian Deterding. 264 1 Cambridge, Massachusetts :|bThe MIT Press,|c[2014] 264 4 |c©2014 300 1 online resource (ix, 676 pages) :|billustrations 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 340 |gpolychrome|2rdacc 347 text file|2rdaft 504 Includes bibliographical references and index. 505 80 |tAn introduction to the gameful world /|rSteffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / |rEric Zimmerman --|tAmbiguity of games : histories and discourses of a gameful world /|rSebastian Deterding -- |tWhy gamification is bullshit /|rIan Bogost -- |tGamification as behavioral psychology /|rConor Linehan, Ben Kirman, and Bryan Roche --|tContraludics /|rMark Pesce --|tGamification and motivation /|rC. Scott Rigby -- |tGamification and economics /|rJuho Hamari, Kai Huotari, and Juha Tolvanen --|tLosing is fun /|rMcKenzie Wark -- |tPleasurable troublemakers : gamification and design / |rMarc Hassenzahl and Matthias Laschke --|tGames as design archetypes /|rJohn M. Carroll --|tBehind games : playful mindsets and transformative practices /|rJaakko Stenros -- |tA gameful mind /|rBuster Benson --|tPlaying the good life : gamification and ethics /|rMiguel Sicart --|tGames and the world /|rFrank Lantz --|tPlayful aesthetics : toward a ludic language /|rMary Flanagan --|tGamification and post-fordist capitalism /|rPJ Rey. 505 80 |tMonkey brains and fraction bingo : in defense of fun / |rBernie DeKoven --|tGamification and culture /|rRilla Khaled --|tPlaypump /|rRalph Borland --|tTechnologies of control? : foucault and gamification /|rJennifer R. Whitson --|tPrivacy and data collection in the gameful world /|rLori Andrews --|tGamification and morality / |rEvan Selinger, Jathan Sadowski, and Thomas Seager -- |tPlayful systems /|rKevin Slavin --|tTechnical conditions of a gameful world /|rNicolas Nova --|tBot-mediated reality /|rDaniel A. Suarez --|tGamepocalypse and the pleasure revolution /|rJesse Schell --|tPlayful design in practice /|rJussi Holopainen and May Stain -- |tGamification and the enterprise /|rEthan Mollick and Kevin Werbach --|tWhen peers select tasks and teams /|rJP Rangaswami --|tGamification and social media /|rCliff Lampe --|tCollaboration in the gameful world /|rPeter Williams --|tMassively multiplayer research : gamification and (citizen) science /|rSeth Cooper --|tGame state? : gamification and governance /|rGreg Lastowka and Constance Steinkuehler --|tHomo ludens (subspecies politikos) / |rWilliam Gaver --|tGameful city /|rKars Alfrink -- |tMobilising gamification /|rPaul Coulton --|tGamifying green : gamification and environmental sustainability / |rJon Froehlich --|tGamification and health /|rSean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- |tLearning to pivot : a play on possibility /|rKatie Salen --|tGamification and learning /|rDennis Ramirez and Kurt Squire --|tI'm not playful, I'm gameful /|rJane McGonigal. 588 0 Print version record. 590 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America 650 0 Games|xSocial aspects.|0https://id.loc.gov/authorities/ subjects/sh2009125663 650 0 Play|xSocial aspects.|0https://id.loc.gov/authorities/ subjects/sh2010106590 650 0 Creative ability|xSocial aspects.|0https://id.loc.gov/ authorities/subjects/sh2009122251 650 0 Social psychology.|0https://id.loc.gov/authorities/ subjects/sh85123994 650 7 Games|xSocial aspects.|2fast|0https://id.worldcat.org/fast /937553 650 7 Play|xSocial aspects.|2fast|0https://id.worldcat.org/fast/ 1066950 650 7 Creative ability|xSocial aspects.|2fast|0https:// id.worldcat.org/fast/882432 650 7 Social psychology.|2fast|0https://id.worldcat.org/fast/ 1122816 655 4 Electronic books. 700 1 Walz, Steffen P.,|d1973-|0https://id.loc.gov/authorities/ names/no2008001350|eeditor of compilation. 700 1 Deterding, Sebastian,|d1978-|0https://id.loc.gov/ authorities/names/n2014046897|eeditor of compilation. 776 08 |iPrint version:|tGameful world|z9780262028004|w(DLC) 2014013731|w(OCoLC)878501814 856 40 |uhttps://rider.idm.oclc.org/login?url=http:// search.ebscohost.com/login.aspx?direct=true&scope=site& db=nlebk&AN=941961|zOnline eBook. Access restricted to current Rider University students, faculty, and staff. 856 42 |3Instructions for reading/downloading this eBook|uhttp:// guides.rider.edu/ebooks/ebsco 901 MARCIVE 20231220 948 |d20160607|cEBSCO|tebscoebooksacademic|lridw 994 92|bRID