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LEADER 00000cam a2200697Ki 4500 
001    ocn900633340 
003    OCoLC 
005    20160527040956.2 
006    m     o  d         
007    cr cnu---unuuu 
008    150123s2014    maua    ob    001 0 eng d 
019    903965603 
020    0262325713|qelectronic book 
020    9780262325714|qelectronic book 
020    |z9780262028004 
020    |z026202800X 
035    (OCoLC)900633340|z(OCoLC)903965603 
037    22573/ctt127hhvt|bJSTOR 
040    N$T|beng|erda|epn|cN$T|dYDXCP|dN$T|dIEEEE|dJSTOR|dE7B 
049    RIDW 
050  4 GV1201.38|b.G36 2014eb 
072  7 POL|x038000|2bisacsh 
072  7 SOC|x002010|2bisacsh 
072  7 SOC|x022000|2bisacsh 
072  7 COM087000|2bisacsh 
072  7 GAM013000|2bisacsh 
082 04 306.4/87|223 
090    GV1201.38|b.G36 2014eb 
245 04 The gameful world :|bapproaches, issues, applications /
       |cedited by Steffen P. Walz & Sebastian Deterding. 
264  1 Cambridge, Massachusetts :|bThe MIT Press,|c[2014] 
264  4 |c©2014 
300    1 online resource (ix, 676 pages) :|billustrations 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
340    |gpolychrome|2rdacc 
347    text file|2rdaft 
504    Includes bibliographical references and index. 
505 80 |tAn introduction to the gameful world /|rSteffen P. Walz 
       and Sebastian Deterding Manifesto for a Ludic Century /
       |rEric Zimmerman --|tAmbiguity of games : histories and 
       discourses of a gameful world /|rSebastian Deterding --
       |tWhy gamification is bullshit /|rIan Bogost --
       |tGamification as behavioral psychology /|rConor Linehan, 
       Ben Kirman, and Bryan Roche --|tContraludics /|rMark Pesce
       --|tGamification and motivation /|rC. Scott Rigby --
       |tGamification and economics /|rJuho Hamari, Kai Huotari, 
       and Juha Tolvanen --|tLosing is fun /|rMcKenzie Wark --
       |tPleasurable troublemakers : gamification and design /
       |rMarc Hassenzahl and Matthias Laschke --|tGames as design
       archetypes /|rJohn M. Carroll --|tBehind games : playful 
       mindsets and transformative practices /|rJaakko Stenros --
       |tA gameful mind /|rBuster Benson --|tPlaying the good 
       life : gamification and ethics /|rMiguel Sicart --|tGames 
       and the world /|rFrank Lantz --|tPlayful aesthetics : 
       toward a ludic language /|rMary Flanagan --|tGamification 
       and post-fordist capitalism /|rPJ Rey. 
505 80 |tMonkey brains and fraction bingo : in defense of fun /
       |rBernie DeKoven --|tGamification and culture /|rRilla 
       Khaled --|tPlaypump /|rRalph Borland --|tTechnologies of 
       control? : foucault and gamification /|rJennifer R. 
       Whitson --|tPrivacy and data collection in the gameful 
       world /|rLori Andrews --|tGamification and morality /
       |rEvan Selinger, Jathan Sadowski, and Thomas Seager --
       |tPlayful systems /|rKevin Slavin --|tTechnical conditions
       of a gameful world /|rNicolas Nova --|tBot-mediated 
       reality /|rDaniel A. Suarez --|tGamepocalypse and the 
       pleasure revolution /|rJesse Schell --|tPlayful design in 
       practice /|rJussi Holopainen and May Stain --
       |tGamification and the enterprise /|rEthan Mollick and 
       Kevin Werbach --|tWhen peers select tasks and teams /|rJP 
       Rangaswami --|tGamification and social media /|rCliff 
       Lampe --|tCollaboration in the gameful world /|rPeter 
       Williams --|tMassively multiplayer research : gamification
       and (citizen) science /|rSeth Cooper --|tGame state? : 
       gamification and governance /|rGreg Lastowka and Constance
       Steinkuehler --|tHomo ludens (subspecies politikos) /
       |rWilliam Gaver --|tGameful city /|rKars Alfrink --
       |tMobilising gamification /|rPaul Coulton --|tGamifying 
       green : gamification and environmental sustainability /
       |rJon Froehlich --|tGamification and health /|rSean A. 
       Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton --
       |tLearning to pivot : a play on possibility /|rKatie Salen
       --|tGamification and learning /|rDennis Ramirez and Kurt 
       Squire --|tI'm not playful, I'm gameful /|rJane McGonigal.
588 0  Print version record. 
590    eBooks on EBSCOhost|bEBSCO eBook Subscription Academic 
       Collection - North America 
650  0 Games|xSocial aspects.|0https://id.loc.gov/authorities/
       subjects/sh2009125663 
650  0 Play|xSocial aspects.|0https://id.loc.gov/authorities/
       subjects/sh2010106590 
650  0 Creative ability|xSocial aspects.|0https://id.loc.gov/
       authorities/subjects/sh2009122251 
650  0 Social psychology.|0https://id.loc.gov/authorities/
       subjects/sh85123994 
650  7 Games|xSocial aspects.|2fast|0https://id.worldcat.org/fast
       /937553 
650  7 Play|xSocial aspects.|2fast|0https://id.worldcat.org/fast/
       1066950 
650  7 Creative ability|xSocial aspects.|2fast|0https://
       id.worldcat.org/fast/882432 
650  7 Social psychology.|2fast|0https://id.worldcat.org/fast/
       1122816 
655  4 Electronic books. 
700 1  Walz, Steffen P.,|d1973-|0https://id.loc.gov/authorities/
       names/no2008001350|eeditor of compilation. 
700 1  Deterding, Sebastian,|d1978-|0https://id.loc.gov/
       authorities/names/n2014046897|eeditor of compilation. 
776 08 |iPrint version:|tGameful world|z9780262028004|w(DLC)  
       2014013731|w(OCoLC)878501814 
856 40 |uhttps://rider.idm.oclc.org/login?url=http://
       search.ebscohost.com/login.aspx?direct=true&scope=site&
       db=nlebk&AN=941961|zOnline eBook. Access restricted to 
       current Rider University students, faculty, and staff. 
856 42 |3Instructions for reading/downloading this eBook|uhttp://
       guides.rider.edu/ebooks/ebsco 
901    MARCIVE 20231220 
948    |d20160607|cEBSCO|tebscoebooksacademic|lridw 
994    92|bRID