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Mark   Media Year
GV1469.B2 O2 1969b : Obolensky, Alexis.     
      Backgammon; the action game / by Alexis Obolensky and Ted James. Moore Stacks:Available   book
BookPrinted Material
1969
GV1469.G7 G75 : Goodell, John D.     
      The world of Ki / by John D. Goodell. Moore Stacks:Available   book
BookPrinted Material
1957
GV1469.G73 S48 2019eb : Seville, Adrian.     
      The Cultural Legacy of the Royal Game of the Goose : 400 Years of Printed Board Games.   Bestseller
BestsellerE-book
2019
GV1469.M65 O72 2006 : Orbanes, Philip.     
      Monopoly : the world's most famous game-- and how it got that way / Philip E. Orbanes. Moore Stacks:Available   book
BookPrinted Material
2006
GV1469.15    
      Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6   Bestseller
BestsellerE-book
2017
      Games / game design / game studies : an introduction / Gundolf S. Freyermuth ; with contributions by   Bestseller
BestsellerE-book
2015
      History in games : contingencies of an authentic past / Martin Lorber, Felix Zimmerman (eds.)   Bestseller
BestsellerE-book
2020
      Interactive games & copyright / author: James Cheatley.   Bestseller
BestsellerE-book
2014
9 additional entries    
GV1469.15 .C393 2007 : Castronova, Edward.     
      Exodus to the virtual world : how online fun is changing reality / Edward Castronova. Moore Stacks:Available   book
BookPrinted Material
2007
GV1469.15 .C394 2005eb : Castronova, Edward.     
      Synthetic worlds : the business and culture of online games / Edward Castronova.   Bestseller
BestsellerE-book
2005
GV1469.15 .C43 2005 : Castronova, Edward.     
      Synthetic worlds : the business and culture of online games / Edward Castronova. Moore Stacks:Available   book
BookPrinted Material
2005
GV1469.15 .D54 2005      
      Digital gameplay : essays on the nexus of game and gamer / edited by Nate Garrelts. Moore Stacks:Available   book
BookPrinted Material
2005
GV1469.15eb : Jong, H. Wi.     
      Innovation and strategy of online games / Jong H. Wi.   Bestseller
BestsellerE-book
2009
GV1469.15 K87 2003    
      Masters of Doom : how two guys created an empire and transformed pop culture / David Kushner. Moore Stacks:Available   book
BookPrinted Material
2003
      Religious freedom : rights and liberties under the law / Melvin I. Urofsky. Moore Stacks:Available   book
BookPrinted Material
2002
GV1469.15 .L44 2014eb : Lehdonvirta, Vili.     
      Virtual economies : design and analysis / Vili Lehdonvirta and Edward Castronova.   Bestseller
BestsellerE-book
2014
GV1469.15 .P5313 2017 : Pias, Claus,     
      Computer game worlds / Claus Pias ; translated from the German by Valentine A. Pakis.   Bestseller
BestsellerE-book
2017
GV1469.15 .P79 2013      
      Psychology of gaming / Youngkyun Baek, editor.   Bestseller
BestsellerE-book
2013
GV1469.15 .S63 2016eb      
      Social, casual and mobile games : the changing gaming landscape / edited by Tama Leaver and Michele W   Bestseller
BestsellerE-book
2016
GV1469.15 .S86 2012 : Sundén, Jenny,     
      Gender and sexuality in online game cultures : passionate play / Jenny Sundén, Malin Sveningsson. Moore Stacks:Available   book
BookPrinted Material
2011
GV1469.15 .U53 2006eb      
      Understanding digital games / edited by Jason Rutter and Jo Bryce.   Bestseller
BestsellerE-book
2006
GV1469.15 .Y44 2014 : Yee, Nick,     
      Proteus paradox : how online games and virtual worlds change us, and how they don't / Nick Yee.   Bestseller
BestsellerE-book
2014
GV1469.16.W66 : Hahn, Sabine.     
      Gender und Gaming : Frauen im Fokus der Games-Industrie / Sabine Hahn.   Bestseller
BestsellerE-book
2017
GV1469.17 D27 2000eb : Darley, Andrew.     
      Visual digital culture : surface play and spectacle in new media genres / Andrew Darley.   Bestseller
BestsellerE-book
2000
GV1469.17.S63 : Young, Garry,     
      Ethics in the Virtual World : the Morality and Psychology of Gaming.   Bestseller
BestsellerE-book
2014
GV1469.17.S63 C66 2006      
      Computer games : text, narrative, and play / Diane Carr ... [and others]. Moore Stacks:Available   book
BookPrinted Material
2006
GV1469.17.S63 D27 2000 : Darley, Andrew.     
      Visual digital culture : surface play and spectacle in new media genres / Andrew Darley. Moore Stacks:Available   book
BookPrinted Material
2000
GV1469.17.S63 E57 2014eb : Ensslin, Astrid,     
      Literary gaming / Astrid Ensslin.   Bestseller
BestsellerE-book
2014
GV1469.17.S63 F57 2004      
      First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harri Moore Stacks:Available   book
BookPrinted Material
2004
GV1469.17.S63 F76 1998eb      
      From Barbie to Mortal Kombat : gender and computer games / edited by Justine Cassell and Henry Jenkin   Bestseller
BestsellerE-book
1998
GV1469.17.S63 F76 2000      
      From Barbie to Mortal Kombat : gender and computer games / edited by Justine Cassell and Henry Jenkin Moore Stacks:Available   book
BookPrinted Material
2000
GV1469.17.S63 G38 2017eb      
      Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and   Bestseller
BestsellerE-book
2017
GV1469.17.S63 H85 2020 : Hulsey, Nathan,     
      Games in Everyday Life : For Play / by Nathan Hulsey.   Bestseller
BestsellerE-book
2020
GV1469.17.S63 J34 2020eb : Jagoda, Patrick,     
      Experimental games : critique, play, and design in the age of gamification / Patrick Jagoda.   Bestseller
BestsellerE-book
2020
GV1469.17.S63 J56 2010eb : Jin, Dal Yong,     
      Korea's online gaming empire / Dal Yong Jin.   Bestseller
BestsellerE-book
2010
GV1469.17.S63 J66 2012eb : Jones, Steven E.     
      Codename revolution : the Nintendo WII platform / Steven E. Jones and George K. Thiruvathukal.   Bestseller
BestsellerE-book
2012
GV1469.17.S63 K45 2004 : Kelly, R. V.,     
      Massively multiplayer online role-playing games : the people, the addiction and the playing experienc Moore Stacks:Available   book
BookPrinted Material
2004
GV1469.17.S63 L38 2009eb : Lauwaert, Maaike.     
      The place of play : toys and digital cultures / Maaike Lauwaert.   Bestseller
BestsellerE-book
2009
GV1469.17.S63 M33 2004 : McAllister, Ken S.,     
      Game work : language, power, and computer game culture / Ken S. McAllister. Moore Stacks:Available   book
BookPrinted Material
2004
GV1469.17.S63 M33 2004eb : McAllister, Ken S.,     
      Game work : language, power, and computer game culture / Ken S. McAllister.   Bestseller
BestsellerE-book
2004
GV1469.17.S63 M34 2011b : McGonigal, Jane.     
      Reality is broken : why games make us better and how they can change the world / Jane McGonigal. Moore Stacks:Available   book
BookPrinted Material
2011
GV1469.17.S63 M95 2010 : Myers, David,     
      Play Redux The Form of Computer Games / David Myers.   Bestseller
BestsellerE-book
2010
GV1469.17.S63 M95 2010eb : Myers, David,     
      Play redux : the form of computer games / David Myers.   Bestseller
BestsellerE-book
2010
GV1469.17.S63 P42 2009 : Pearce, Celia.     
      Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar Moore Stacks:Available   book
BookPrinted Material
2009
GV1469.17.S63 P42 2009eb : Pearce, Celia.     
      Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar   Bestseller
BestsellerE-book
2009
GV1469.17.S63 P46 2016eb : Penix-Tadsen, Phillip,     
      Cultural code : video games and Latin America / Phillip Penix-Tadsen.   Bestseller
BestsellerE-book
2016
GV1469.17.S63 P52 2015      
      Playful identities : the ludification of digital media cultures / edited by Valerie Frissen, Sybille   Bestseller
BestsellerE-book
2015
GV1469.17.S63 P54 2008      
      The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Mela Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.17.S63 R825 2020 : Ruberg, Bonnie,     
      The queer games avant-garde : how LGBTQ game makers are reimagining the medium of video games / Bonni   Bestseller
BestsellerE-book
2020
GV1469.17.S63 R83 2019eb : Ruberg, Bonnie,     
      Video games have always been queer / Bonnie Ruberg.   Bestseller
BestsellerE-book
2019
GV1469.17.S63 S53 2014 : Shaw, Adrienne,     
      Gaming at the edge : sexuality and gender at the margins of gamer culture / Adrienne Shaw. Moore Stacks:Available   book
BookPrinted Material
2014
GV1469.17.S63 T38 2006eb : Taylor, T. L.     
      Play between worlds : exploring online game culture / T.L. Taylor.   Bestseller
BestsellerE-book
2006
GV1469.17.S63 T384 2018eb : Taylor, T. L.,     
      Watch me play : Twitch and the rise of game live streaming / T.L. Taylor.   Bestseller
BestsellerE-book
2018
GV1469.17.S63 T46 2011eb : Thornham, Helen.     
      Ethnographies of the videogame : gender, narrative and praxis / Helen Thornham.   Bestseller
BestsellerE-book
2011
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