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GV1469.B2 O2 1969b : Obolensky, Alexis.
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Backgammon; the action game / by Alexis Obolensky and Ted James.
Moore Stacks:Available
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Book
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1969
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GV1469.G7 G75 : Goodell, John D.
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The world of Ki / by John D. Goodell.
Moore Stacks:Available
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Book
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1957
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GV1469.G73 S48 2019eb : Seville, Adrian.
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The Cultural Legacy of the Royal Game of the Goose : 400 Years of Printed Board Games.
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Bestseller
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2019
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GV1469.M65 O72 2006 : Orbanes, Philip.
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Monopoly : the world's most famous game-- and how it got that way / Philip E. Orbanes.
Moore Stacks:Available
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Book
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2006
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GV1469.15
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Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6
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Bestseller
|
2017
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Games / game design / game studies : an introduction / Gundolf S. Freyermuth ; with contributions by
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Bestseller
|
2015
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History in games : contingencies of an authentic past / Martin Lorber, Felix Zimmerman (eds.)
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Bestseller
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2020
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Interactive games & copyright / author: James Cheatley.
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Bestseller
|
2014
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9 additional entries
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GV1469.15 .C393 2007 : Castronova, Edward.
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Exodus to the virtual world : how online fun is changing reality / Edward Castronova.
Moore Stacks:Available
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Book
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2007
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GV1469.15 .C394 2005eb : Castronova, Edward.
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Synthetic worlds : the business and culture of online games / Edward Castronova.
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Bestseller
|
2005
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GV1469.15 .C43 2005 : Castronova, Edward.
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Synthetic worlds : the business and culture of online games / Edward Castronova.
Moore Stacks:Available
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Book
|
2005
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GV1469.15 .D54 2005
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Digital gameplay : essays on the nexus of game and gamer / edited by Nate Garrelts.
Moore Stacks:Available
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Book
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2005
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GV1469.15eb : Jong, H. Wi.
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Innovation and strategy of online games / Jong H. Wi.
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Bestseller
|
2009
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GV1469.15 K87 2003
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Masters of Doom : how two guys created an empire and transformed pop culture / David Kushner.
Moore Stacks:Available
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Book
|
2003
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Religious freedom : rights and liberties under the law / Melvin I. Urofsky.
Moore Stacks:Available
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Book
|
2002
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GV1469.15 .L44 2014eb : Lehdonvirta, Vili.
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Virtual economies : design and analysis / Vili Lehdonvirta and Edward Castronova.
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Bestseller
|
2014
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GV1469.15 .P5313 2017 : Pias, Claus,
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Computer game worlds / Claus Pias ; translated from the German by Valentine A. Pakis.
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Bestseller
|
2017
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GV1469.15 .P79 2013
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Psychology of gaming / Youngkyun Baek, editor.
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Bestseller
|
2013
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GV1469.15 .S63 2016eb
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Social, casual and mobile games : the changing gaming landscape / edited by Tama Leaver and Michele W
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Bestseller
|
2016
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GV1469.15 .S86 2012 : Sundén, Jenny,
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Gender and sexuality in online game cultures : passionate play / Jenny Sundén, Malin Sveningsson.
Moore Stacks:Available
|
Book
|
2011
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GV1469.15 .U53 2006eb
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Understanding digital games / edited by Jason Rutter and Jo Bryce.
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Bestseller
|
2006
|
|
GV1469.15 .Y44 2014 : Yee, Nick,
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Proteus paradox : how online games and virtual worlds change us, and how they don't / Nick Yee.
|
Bestseller
|
2014
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|
GV1469.16.W66 : Hahn, Sabine.
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Gender und Gaming : Frauen im Fokus der Games-Industrie / Sabine Hahn.
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Bestseller
|
2017
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|
GV1469.17 D27 2000eb : Darley, Andrew.
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Visual digital culture : surface play and spectacle in new media genres / Andrew Darley.
|
Bestseller
|
2000
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|
GV1469.17.S63 : Young, Garry,
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Ethics in the Virtual World : the Morality and Psychology of Gaming.
|
Bestseller
|
2014
|
|
GV1469.17.S63 C66 2006
|
|
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Computer games : text, narrative, and play / Diane Carr ... [and others].
Moore Stacks:Available
|
Book
|
2006
|
|
GV1469.17.S63 D27 2000 : Darley, Andrew.
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|
|
Visual digital culture : surface play and spectacle in new media genres / Andrew Darley.
Moore Stacks:Available
|
Book
|
2000
|
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GV1469.17.S63 E57 2014eb : Ensslin, Astrid,
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Literary gaming / Astrid Ensslin.
|
Bestseller
|
2014
|
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GV1469.17.S63 F57 2004
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First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harri
Moore Stacks:Available
|
Book
|
2004
|
|
GV1469.17.S63 F76 1998eb
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|
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From Barbie to Mortal Kombat : gender and computer games / edited by Justine Cassell and Henry Jenkin
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Bestseller
|
1998
|
|
GV1469.17.S63 F76 2000
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From Barbie to Mortal Kombat : gender and computer games / edited by Justine Cassell and Henry Jenkin
Moore Stacks:Available
|
Book
|
2000
|
|
GV1469.17.S63 G38 2017eb
|
|
|
Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and
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Bestseller
|
2017
|
|
GV1469.17.S63 H85 2020 : Hulsey, Nathan,
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|
|
Games in Everyday Life : For Play / by Nathan Hulsey.
|
Bestseller
|
2020
|
|
GV1469.17.S63 J34 2020eb : Jagoda, Patrick,
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|
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Experimental games : critique, play, and design in the age of gamification / Patrick Jagoda.
|
Bestseller
|
2020
|
|
GV1469.17.S63 J56 2010eb : Jin, Dal Yong,
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|
Korea's online gaming empire / Dal Yong Jin.
|
Bestseller
|
2010
|
|
GV1469.17.S63 J66 2012eb : Jones, Steven E.
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|
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Codename revolution : the Nintendo WII platform / Steven E. Jones and George K. Thiruvathukal.
|
Bestseller
|
2012
|
|
GV1469.17.S63 K45 2004 : Kelly, R. V.,
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|
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Massively multiplayer online role-playing games : the people, the addiction and the playing experienc
Moore Stacks:Available
|
Book
|
2004
|
|
GV1469.17.S63 L38 2009eb : Lauwaert, Maaike.
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The place of play : toys and digital cultures / Maaike Lauwaert.
|
Bestseller
|
2009
|
|
GV1469.17.S63 M33 2004 : McAllister, Ken S.,
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|
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Game work : language, power, and computer game culture / Ken S. McAllister.
Moore Stacks:Available
|
Book
|
2004
|
|
GV1469.17.S63 M33 2004eb : McAllister, Ken S.,
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|
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Game work : language, power, and computer game culture / Ken S. McAllister.
|
Bestseller
|
2004
|
|
GV1469.17.S63 M34 2011b : McGonigal, Jane.
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|
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Reality is broken : why games make us better and how they can change the world / Jane McGonigal.
Moore Stacks:Available
|
Book
|
2011
|
|
GV1469.17.S63 M95 2010 : Myers, David,
|
|
|
Play Redux The Form of Computer Games / David Myers.
|
Bestseller
|
2010
|
|
GV1469.17.S63 M95 2010eb : Myers, David,
|
|
|
Play redux : the form of computer games / David Myers.
|
Bestseller
|
2010
|
|
GV1469.17.S63 P42 2009 : Pearce, Celia.
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|
|
Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar
Moore Stacks:Available
|
Book
|
2009
|
|
GV1469.17.S63 P42 2009eb : Pearce, Celia.
|
|
|
Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar
|
Bestseller
|
2009
|
|
GV1469.17.S63 P46 2016eb : Penix-Tadsen, Phillip,
|
|
|
Cultural code : video games and Latin America / Phillip Penix-Tadsen.
|
Bestseller
|
2016
|
|
GV1469.17.S63 P52 2015
|
|
|
Playful identities : the ludification of digital media cultures / edited by Valerie Frissen, Sybille
|
Bestseller
|
2015
|
|
GV1469.17.S63 P54 2008
|
|
|
The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Mela
Moore Stacks:Available
|
Book
|
2008
|
|
GV1469.17.S63 R825 2020 : Ruberg, Bonnie,
|
|
|
The queer games avant-garde : how LGBTQ game makers are reimagining the medium of video games / Bonni
|
Bestseller
|
2020
|
|
GV1469.17.S63 R83 2019eb : Ruberg, Bonnie,
|
|
|
Video games have always been queer / Bonnie Ruberg.
|
Bestseller
|
2019
|
|
GV1469.17.S63 S53 2014 : Shaw, Adrienne,
|
|
|
Gaming at the edge : sexuality and gender at the margins of gamer culture / Adrienne Shaw.
Moore Stacks:Available
|
Book
|
2014
|
|
GV1469.17.S63 T38 2006eb : Taylor, T. L.
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|
|
Play between worlds : exploring online game culture / T.L. Taylor.
|
Bestseller
|
2006
|
|
GV1469.17.S63 T384 2018eb : Taylor, T. L.,
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|
|
Watch me play : Twitch and the rise of game live streaming / T.L. Taylor.
|
Bestseller
|
2018
|
|
GV1469.17.S63 T46 2011eb : Thornham, Helen.
|
|
|
Ethnographies of the videogame : gender, narrative and praxis / Helen Thornham.
|
Bestseller
|
2011
|
|