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Bestseller
BestsellerE-book
Author Seville, Adrian.

Title The Cultural Legacy of the Royal Game of the Goose : 400 Years of Printed Board Games.

Publication Info. Amsterdam : Amsterdam University Press, 2019.

Item Status

Description 1 online resource (385 pages)
text file
Contents Cover; Copyright information; Dedication page; Contents; Preface; Part I. The History of the Game of the Goose and its Variants, from its earliest appearance to the end of the 19th century; 1. Introduction and overview; 1.1. The Game of the Goose and its significance; 1.2. Tracing the lines of descent; 1.3. Sources; 1.4. Bibliographic information for printed board games; 1.5. Structure of the book; Appendix 1a Chronological overview to the end of the 19th century; Appendix 1b Rules for the classic Game of the Goose; 2. Early history and meaning of the Game of the Goose
2.1. The earliest traces2.2. The oldest surviving Game of the Goose; 2.3. The international diffusion of the Game of the Goose at the end of the 16th century; 2.4. A royal gift from Italy to Spain; 2.5. Philosophical background of the Medici Court; 2.6. The number 63 as Grand Climacteric; 2.7. Nine as the ruling number of the Game of the Goose; 2.8. The Hazard Spaces; 2.9. The symbolism of the geese; 2.10. 'Invention' of the Game of the Goose; 2.11. Other 16th century printed games; 3. French games before the Revolution; 3.1. Innovation and invention; 3.2. Literature
3.3. Analysis of D'Allemagne's listing of French games3.4. The printers and publishers; 3.5. The Classic Game of the Goose in France; 3.6. The Royal Game of Cupid; 3.7. Defining variants of the Game of the Goose; 3.8. The earliest educational variants, invented in the 17th century; Heraldry -- from before 1662; 3.9. Satire and polemic; L'Escole des Plaideurs; Le Jeu de la Constitution; 3.10. Widening the range in the 18th century; Education from an early age; Games for social accomplishments and interaction; Fashion and the Theatre; Keeping up with events; 3.11. The usage of these games
Appendix 3a Individual spaces of Duval's Jeu du MondeAppendix 3b Particular rules for Duval's Jeu du Monde; 4. French games after the Revolution; 4.1. The effects of regime change; 4.2. Chronicling the French Revolution; 4.3. The ideals of the Revolution; 4.4. The Revolution's new map of France; 4.5. Adapting to the prevailing regime; 4.6. Recording and commenting on current events; 4.7. Educational games on traditional themes; 4.8. Games on social, moral and spiritual themes; 4.9. Games on new themes; 4.10. The use of lithography for printed game production in Paris
4.11. The growing importance of games manufacturers in the ­production of the jeu de l'oie4.12. The rise of the Imagerie Lorraine; 4.13. The end of the century; 5. An overview of British games; 5.1. The importance of London in the history of British printed games; 5.2. The three games of popular amusement in England from 1600 to 1800; 5.3. British educational games in the eighteenth century -- a ­cartographic invention; 5.4. British Games at the turn of the 18th century -- the beginnings of thematic diversity; 5.5. Literature and collections
Note Appendix 5a Introduction to the check list of British games
Summary The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Language In English.
Subject Goose (Game) -- History.
Goose (Game)
History.
Board games -- History.
Board games.
GAMES & ACTIVITIES -- General.
Genre/Form Electronic books.
Electronic books.
History.
Other Form: Print version: Seville, Adrian. Cultural Legacy of the Royal Game of the Goose : 400 Years of Printed Board Games. Amsterdam : Amsterdam University Press, ©2019
ISBN 9789048535880 (electronic book)
9048535883 (electronic book)
Standard No. 10.1515/9789048535880.