|
|
GV1469.17.S63 M33 2004eb : McAllister, Ken S.,
|
|
|
Game work : language, power, and computer game culture / Ken S. McAllister.
|
Bestseller
|
2004
|
|
GV1469.17.S63 M34 2011b : McGonigal, Jane.
|
|
|
Reality is broken : why games make us better and how they can change the world / Jane McGonigal.
Moore Stacks:Available
|
Book
|
2011
|
|
GV1469.17.S63 M95 2010 : Myers, David,
|
|
|
Play Redux The Form of Computer Games / David Myers.
|
Bestseller
|
2010
|
|
GV1469.17.S63 M95 2010eb : Myers, David,
|
|
|
Play redux : the form of computer games / David Myers.
|
Bestseller
|
2010
|
|
GV1469.17.S63 P42 2009 : Pearce, Celia.
|
|
|
Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar
Moore Stacks:Available
|
Book
|
2009
|
|
GV1469.17.S63 P42 2009eb : Pearce, Celia.
|
|
|
Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar
|
Bestseller
|
2009
|
|
GV1469.17.S63 P46 2016eb : Penix-Tadsen, Phillip,
|
|
|
Cultural code : video games and Latin America / Phillip Penix-Tadsen.
|
Bestseller
|
2016
|
|
GV1469.17.S63 P52 2015
|
|
|
Playful identities : the ludification of digital media cultures / edited by Valerie Frissen, Sybille
|
Bestseller
|
2015
|
|
GV1469.17.S63 P54 2008
|
|
|
The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Mela
Moore Stacks:Available
|
Book
|
2008
|
|
GV1469.17.S63 R825 2020 : Ruberg, Bonnie,
|
|
|
The queer games avant-garde : how LGBTQ game makers are reimagining the medium of video games / Bonni
|
Bestseller
|
2020
|
|
GV1469.17.S63 R83 2019eb : Ruberg, Bonnie,
|
|
|
Video games have always been queer / Bonnie Ruberg.
|
Bestseller
|
2019
|
|
GV1469.17.S63 S53 2014 : Shaw, Adrienne,
|
|
|
Gaming at the edge : sexuality and gender at the margins of gamer culture / Adrienne Shaw.
Moore Stacks:Available
|
Book
|
2014
|
|
GV1469.17.S63 T38 2006eb : Taylor, T. L.
|
|
|
Play between worlds : exploring online game culture / T.L. Taylor.
|
Bestseller
|
2006
|
|
GV1469.17.S63 T384 2018eb : Taylor, T. L.,
|
|
|
Watch me play : Twitch and the rise of game live streaming / T.L. Taylor.
|
Bestseller
|
2018
|
|
GV1469.17.S63 T46 2011eb : Thornham, Helen.
|
|
|
Ethnographies of the videogame : gender, narrative and praxis / Helen Thornham.
|
Bestseller
|
2011
|
|
GV1469.17.S63 W37 2007
|
|
|
Gamer theory / McKenzie Wark.
Moore Stacks:Available
|
Book
|
2007
|
Gamer theory / McKenzie Wark.
|
Bestseller
|
2007
|
|
GV1469.2
|
|
|
GameMaker cookbook : over 50 hands-on recipes to help you build exhilarating games using the robust G
|
Bestseller
|
2015
|
GameMaker essentials : learn all the essential skills of GameMaker: Studio and start making your own
|
Bestseller
|
2015
|
GameMaker game programming with GML / Matthew DeLucas.
|
Bestseller
|
2014
|
|
GV1469.2 .D384 2013
|
|
|
Mastering UDK Game Development.
|
Bestseller
|
2013
|
World of Warcraft Gold Strategy Guide.
|
Bestseller
|
2013
|
|
GV1469.2 .N33 : Nahigian, J. Victor.
|
|
|
Computer games for businesses, schools, and homes / J. Victor Nahigian and William S. Hodges ; [cover
Moore Stacks:Available
|
Book
|
1979
|
|
GV1469.2 .S3 2014eb : Schneider, Marie,
|
|
|
Computer games in the EFL classroom / Marie Schneider.
|
Bestseller
|
2014
|
|
GV1469.25.H36 H35 2011eb
|
|
|
Halo and philosophy : intellect evolved / edited by Luke Cuddy ; [foreword by Fred Van Lente].
|
Bestseller
|
2011
|
|
GV1469.25.M95 W35 2011
|
|
|
Myst and Riven The World of the D'ni / Mark J.P. Wolf.
|
Bestseller
|
2011
|
Myst and Riven : the world of the D'ni / Mark J. P. Wolf.
|
Bestseller
|
2011
|
|
GV1469.25.S425 A9 2008 : Au, Wagner James.
|
|
|
The making of Second Life : notes from the new world / Wagner James Au.
Moore Stacks:Available
|
Book
|
2008
|
|
GV1469.25.S425 L83 2007 : Ludlow, Peter,
|
|
|
The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow
Moore Stacks:Available
|
Book
|
2007
|
|
GV1469.25.S425 L83 2007eb : Ludlow, Peter,
|
|
|
The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow
|
Bestseller
|
2007
|
|
GV1469.25.S425 M35 2009eb : Malaby, Thomas M.,
|
|
|
Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby.
|
Bestseller
|
2009
|
|
GV1469.25.S55 S54 2010eb : Sihvonen, Tanja.
|
|
|
Players unleashed! : modding The Sims and the culture of gaming / Tanja Sihvonen.
|
Bestseller
|
2011
|
|
GV1469.25.W64 G53 2012eb : Glas, René.
|
|
|
Battlefields of negotiation : control, agency, and ownership in World of Warcraft / René Glas.
|
Bestseller
|
2012
|
|
GV1469.25.W64 N37 2010
|
|
|
My Life as a Night Elf Priest An Anthropological Account of World of Warcraft / Bonnie A. Nardi.
|
Bestseller
|
2010
|
My life as a night elf priest : an anthropological account of World of warcraft / Bonnie A. Nardi.
|
Bestseller
|
2010
|
|
GV1469.27 .D55 2008
|
|
|
Digital culture, play, and identity : a World of Warcraft reader / edited by Hilde G. Corneliussen an
Moore Stacks:Available
|
Book
|
2008
|
|
GV1469.27 .D55 2008eb
|
|
|
Digital culture, play, and identity : a World of Warcraft reader / edited by Hilde G. Corneliussen an
|
Bestseller
|
2008
|
|
GV1469.27 .S558 2013eb : Silverman, Shea.
|
|
|
Instant Raspberry Pi gaming : your guide to gaming on the Raspberry Pi, from classic arcade games to
|
Bestseller
|
2013
|
|
GV1469.27 .X9 2012eb : Xu, Y. Michael.
|
|
|
EVE online : ISK strategy guide / Y. Michael Xu.
|
Bestseller
|
2012
|
|
GV1469.3
|
|
|
Cocos2d-x game development blueprints : build a plethora of games for various genres using one of the
|
Bestseller
|
2015
|
Construct 2 game development by example : learn how to make games for multiple platforms with Constru
|
Bestseller
|
2014
|
Digital gaming and the advertising landscape / Teresa de la Hera.
|
Bestseller
|
2019
|
Getting started with SpriteKit : develop fun and exciting games and create amazing animations for you
|
Bestseller
|
2016
|
9 additional entries
|
|
|
|
GV1469.3 .A15 2017
|
|
|
100 greatest video game franchises / edited by Robert Mejia, Jaime Banks, Aubrie Adams.
|
Bestseller
|
2017
|
|
GV1469.3 .B37 2018 : Barr, Jason,
|
|
|
Video gaming in science fiction : a critical study / Jason Barr.
|
Bestseller
|
2018
|
|
GV1469.3 .B43 2004 : Beck, John C.
|
|
|
Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade.
Moore Stacks:Available
|
Book
|
2004
|
|
GV1469.3 B44 2012eb
|
|
|
Before the crash : early video game history / edited by Mark J.P. Wolf.
|
Bestseller
|
2012
|
|
GV1469.3 .B55 2010 : Bissell, Tom,
|
|
|
Extra lives : why video games matter / Tom Bissell.
Moore Stacks:Available
|
Book
|
2010
|
|
GV1469.3 .B64 2010 : Bogost, Ian.
|
|
|
Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer.
Moore Stacks:Available
|
Book
|
2010
|
|
GV1469.3 .B64 2010eb : Bogost, Ian.
|
|
|
Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer.
|
Bestseller
|
2010
|
|
GV1469.3 .B87 2001 : Burnham, Van.
|
|
|
Supercade : a visual history of the videogame age, 1971-1984 / text, design, and production by Van Bu
Moore Stacks:Available
|
Book
|
2001
|
|
GV1469.3 .C37 2009eb
|
|
|
Career as a video game developer, designer.
|
Bestseller
|
2009
|
|
GV1469.3 .C46 2006
|
|
|
CEO exchange. Toys and games : changing the way we play / produced by WTTW National Productions in as
Moore Video:Available
|
Film
|
2006
|
|
GV1469.3 .C646 2016 : Consalvo, Mia,
|
|
|
Atari to Zelda : Japan's video games in global contexts / Mia Consalvo.
|
Bestseller
|
2016
|
|
GV1469.3 .D43 2016eb
|
|
|
Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial as
|
Bestseller
|
2016
|
|
GV1469.3 .D455 2007eb : DeMaria, Rusel,
|
|
|
Reset : changing the way we look at video games / Rusel DeMaria.
|
Bestseller
|
2007
|
|
GV1469.3 .D66 2013 : Domsch, Sebastian,
|
|
|
Storyplaying : Agency and Narrative in Video Games / Sebastian Domsch.
|
Bestseller
|
2013
|
|
GV1469.3 .E27 2014eb
|
|
|
Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer.
|
Bestseller
|
2014
|
|
GV1469.3 .E78 2017 : Ervin, Andrew,
|
|
|
Bit by bit : how video games transformed our world / Andrew Ervin.
Moore Stacks:Available
|
Book
|
2017
|
|