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Mark   Media Year
GV1469.17.S63 M33 2004eb : McAllister, Ken S.,     
      Game work : language, power, and computer game culture / Ken S. McAllister.   Bestseller
BestsellerE-book
2004
GV1469.17.S63 M34 2011b : McGonigal, Jane.     
      Reality is broken : why games make us better and how they can change the world / Jane McGonigal. Moore Stacks:Available   book
BookPrinted Material
2011
GV1469.17.S63 M95 2010 : Myers, David,     
      Play Redux The Form of Computer Games / David Myers.   Bestseller
BestsellerE-book
2010
GV1469.17.S63 M95 2010eb : Myers, David,     
      Play redux : the form of computer games / David Myers.   Bestseller
BestsellerE-book
2010
GV1469.17.S63 P42 2009 : Pearce, Celia.     
      Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar Moore Stacks:Available   book
BookPrinted Material
2009
GV1469.17.S63 P42 2009eb : Pearce, Celia.     
      Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar   Bestseller
BestsellerE-book
2009
GV1469.17.S63 P46 2016eb : Penix-Tadsen, Phillip,     
      Cultural code : video games and Latin America / Phillip Penix-Tadsen.   Bestseller
BestsellerE-book
2016
GV1469.17.S63 P52 2015      
      Playful identities : the ludification of digital media cultures / edited by Valerie Frissen, Sybille   Bestseller
BestsellerE-book
2015
GV1469.17.S63 P54 2008      
      The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Mela Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.17.S63 R825 2020 : Ruberg, Bonnie,     
      The queer games avant-garde : how LGBTQ game makers are reimagining the medium of video games / Bonni   Bestseller
BestsellerE-book
2020
GV1469.17.S63 R83 2019eb : Ruberg, Bonnie,     
      Video games have always been queer / Bonnie Ruberg.   Bestseller
BestsellerE-book
2019
GV1469.17.S63 S53 2014 : Shaw, Adrienne,     
      Gaming at the edge : sexuality and gender at the margins of gamer culture / Adrienne Shaw. Moore Stacks:Available   book
BookPrinted Material
2014
GV1469.17.S63 T38 2006eb : Taylor, T. L.     
      Play between worlds : exploring online game culture / T.L. Taylor.   Bestseller
BestsellerE-book
2006
GV1469.17.S63 T384 2018eb : Taylor, T. L.,     
      Watch me play : Twitch and the rise of game live streaming / T.L. Taylor.   Bestseller
BestsellerE-book
2018
GV1469.17.S63 T46 2011eb : Thornham, Helen.     
      Ethnographies of the videogame : gender, narrative and praxis / Helen Thornham.   Bestseller
BestsellerE-book
2011
GV1469.17.S63 W37 2007    
      Gamer theory / McKenzie Wark. Moore Stacks:Available   book
BookPrinted Material
2007
      Gamer theory / McKenzie Wark.   Bestseller
BestsellerE-book
2007
GV1469.2    
      GameMaker cookbook : over 50 hands-on recipes to help you build exhilarating games using the robust G   Bestseller
BestsellerE-book
2015
      GameMaker essentials : learn all the essential skills of GameMaker: Studio and start making your own   Bestseller
BestsellerE-book
2015
      GameMaker game programming with GML / Matthew DeLucas.   Bestseller
BestsellerE-book
2014
GV1469.2 .D384 2013    
      Mastering UDK Game Development.   Bestseller
BestsellerE-book
2013
      World of Warcraft Gold Strategy Guide.   Bestseller
BestsellerE-book
2013
GV1469.2 .N33 : Nahigian, J. Victor.     
      Computer games for businesses, schools, and homes / J. Victor Nahigian and William S. Hodges ; [cover Moore Stacks:Available   book
BookPrinted Material
1979
GV1469.2 .S3 2014eb : Schneider, Marie,     
      Computer games in the EFL classroom / Marie Schneider.   Bestseller
BestsellerE-book
2014
GV1469.25.H36 H35 2011eb      
      Halo and philosophy : intellect evolved / edited by Luke Cuddy ; [foreword by Fred Van Lente].   Bestseller
BestsellerE-book
2011
GV1469.25.M95 W35 2011    
      Myst and Riven The World of the D'ni / Mark J.P. Wolf.   Bestseller
BestsellerE-book
2011
      Myst and Riven : the world of the D'ni / Mark J. P. Wolf.   Bestseller
BestsellerE-book
2011
GV1469.25.S425 A9 2008 : Au, Wagner James.     
      The making of Second Life : notes from the new world / Wagner James Au. Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.25.S425 L83 2007 : Ludlow, Peter,     
      The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow Moore Stacks:Available   book
BookPrinted Material
2007
GV1469.25.S425 L83 2007eb : Ludlow, Peter,     
      The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow   Bestseller
BestsellerE-book
2007
GV1469.25.S425 M35 2009eb : Malaby, Thomas M.,     
      Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby.   Bestseller
BestsellerE-book
2009
GV1469.25.S55 S54 2010eb : Sihvonen, Tanja.     
      Players unleashed! : modding The Sims and the culture of gaming / Tanja Sihvonen.   Bestseller
BestsellerE-book
2011
GV1469.25.W64 G53 2012eb : Glas, RenĂ©.     
      Battlefields of negotiation : control, agency, and ownership in World of Warcraft / RenĂ© Glas.   Bestseller
BestsellerE-book
2012
GV1469.25.W64 N37 2010    
      My Life as a Night Elf Priest An Anthropological Account of World of Warcraft / Bonnie A. Nardi.   Bestseller
BestsellerE-book
2010
      My life as a night elf priest : an anthropological account of World of warcraft / Bonnie A. Nardi.   Bestseller
BestsellerE-book
2010
GV1469.27 .D55 2008      
      Digital culture, play, and identity : a World of Warcraft reader / edited by Hilde G. Corneliussen an Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.27 .D55 2008eb      
      Digital culture, play, and identity : a World of Warcraft reader / edited by Hilde G. Corneliussen an   Bestseller
BestsellerE-book
2008
GV1469.27 .S558 2013eb : Silverman, Shea.     
      Instant Raspberry Pi gaming : your guide to gaming on the Raspberry Pi, from classic arcade games to   Bestseller
BestsellerE-book
2013
GV1469.27 .X9 2012eb : Xu, Y. Michael.     
      EVE online : ISK strategy guide / Y. Michael Xu.   Bestseller
BestsellerE-book
2012
GV1469.3    
      Cocos2d-x game development blueprints : build a plethora of games for various genres using one of the   Bestseller
BestsellerE-book
2015
      Construct 2 game development by example : learn how to make games for multiple platforms with Constru   Bestseller
BestsellerE-book
2014
      Digital gaming and the advertising landscape / Teresa de la Hera.   Bestseller
BestsellerE-book
2019
      Getting started with SpriteKit : develop fun and exciting games and create amazing animations for you   Bestseller
BestsellerE-book
2016
9 additional entries    
GV1469.3 .A15 2017      
      100 greatest video game franchises / edited by Robert Mejia, Jaime Banks, Aubrie Adams.   Bestseller
BestsellerE-book
2017
GV1469.3 .B37 2018 : Barr, Jason,     
      Video gaming in science fiction : a critical study / Jason Barr.   Bestseller
BestsellerE-book
2018
GV1469.3 .B43 2004 : Beck, John C.     
      Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade. Moore Stacks:Available   book
BookPrinted Material
2004
GV1469.3 B44 2012eb      
      Before the crash : early video game history / edited by Mark J.P. Wolf.   Bestseller
BestsellerE-book
2012
GV1469.3 .B55 2010 : Bissell, Tom,     
      Extra lives : why video games matter / Tom Bissell. Moore Stacks:Available   book
BookPrinted Material
2010
GV1469.3 .B64 2010 : Bogost, Ian.     
      Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer. Moore Stacks:Available   book
BookPrinted Material
2010
GV1469.3 .B64 2010eb : Bogost, Ian.     
      Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer.   Bestseller
BestsellerE-book
2010
GV1469.3 .B87 2001 : Burnham, Van.     
      Supercade : a visual history of the videogame age, 1971-1984 / text, design, and production by Van Bu Moore Stacks:Available   book
BookPrinted Material
2001
GV1469.3 .C37 2009eb      
      Career as a video game developer, designer.   Bestseller
BestsellerE-book
2009
GV1469.3 .C46 2006      
      CEO exchange. Toys and games : changing the way we play / produced by WTTW National Productions in as Moore Video:Available   film
FilmVideorecording
2006
GV1469.3 .C646 2016 : Consalvo, Mia,     
      Atari to Zelda : Japan's video games in global contexts / Mia Consalvo.   Bestseller
BestsellerE-book
2016
GV1469.3 .D43 2016eb      
      Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial as   Bestseller
BestsellerE-book
2016
GV1469.3 .D455 2007eb : DeMaria, Rusel,     
      Reset : changing the way we look at video games / Rusel DeMaria.   Bestseller
BestsellerE-book
2007
GV1469.3 .D66 2013 : Domsch, Sebastian,     
      Storyplaying : Agency and Narrative in Video Games / Sebastian Domsch.   Bestseller
BestsellerE-book
2013
GV1469.3 .E27 2014eb      
      Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer.   Bestseller
BestsellerE-book
2014
GV1469.3 .E78 2017 : Ervin, Andrew,     
      Bit by bit : how video games transformed our world / Andrew Ervin. Moore Stacks:Available   book
BookPrinted Material
2017
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