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Mark   Media Year
GV1469.25.S425 M35 2009eb : Malaby, Thomas M.,     
      Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby.   Bestseller
BestsellerE-book
2009
GV1469.25.S55 S54 2010eb : Sihvonen, Tanja.     
      Players unleashed! : modding The Sims and the culture of gaming / Tanja Sihvonen.   Bestseller
BestsellerE-book
2011
GV1469.25.W64 G53 2012eb : Glas, RenĂ©.     
      Battlefields of negotiation : control, agency, and ownership in World of Warcraft / RenĂ© Glas.   Bestseller
BestsellerE-book
2012
GV1469.25.W64 N37 2010    
      My Life as a Night Elf Priest An Anthropological Account of World of Warcraft / Bonnie A. Nardi.   Bestseller
BestsellerE-book
2010
      My life as a night elf priest : an anthropological account of World of warcraft / Bonnie A. Nardi.   Bestseller
BestsellerE-book
2010
GV1469.27 .D55 2008      
      Digital culture, play, and identity : a World of Warcraft reader / edited by Hilde G. Corneliussen an Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.27 .D55 2008eb      
      Digital culture, play, and identity : a World of Warcraft reader / edited by Hilde G. Corneliussen an   Bestseller
BestsellerE-book
2008
GV1469.27 .S558 2013eb : Silverman, Shea.     
      Instant Raspberry Pi gaming : your guide to gaming on the Raspberry Pi, from classic arcade games to   Bestseller
BestsellerE-book
2013
GV1469.27 .X9 2012eb : Xu, Y. Michael.     
      EVE online : ISK strategy guide / Y. Michael Xu.   Bestseller
BestsellerE-book
2012
GV1469.3    
      Cocos2d-x game development blueprints : build a plethora of games for various genres using one of the   Bestseller
BestsellerE-book
2015
      Construct 2 game development by example : learn how to make games for multiple platforms with Constru   Bestseller
BestsellerE-book
2014
      Digital gaming and the advertising landscape / Teresa de la Hera.   Bestseller
BestsellerE-book
2019
      Getting started with SpriteKit : develop fun and exciting games and create amazing animations for you   Bestseller
BestsellerE-book
2016
9 additional entries    
GV1469.3 .A15 2017      
      100 greatest video game franchises / edited by Robert Mejia, Jaime Banks, Aubrie Adams.   Bestseller
BestsellerE-book
2017
GV1469.3 .B37 2018 : Barr, Jason,     
      Video gaming in science fiction : a critical study / Jason Barr.   Bestseller
BestsellerE-book
2018
GV1469.3 .B43 2004 : Beck, John C.     
      Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade. Moore Stacks:Available   book
BookPrinted Material
2004
GV1469.3 B44 2012eb      
      Before the crash : early video game history / edited by Mark J.P. Wolf.   Bestseller
BestsellerE-book
2012
GV1469.3 .B55 2010 : Bissell, Tom,     
      Extra lives : why video games matter / Tom Bissell. Moore Stacks:Available   book
BookPrinted Material
2010
GV1469.3 .B64 2010 : Bogost, Ian.     
      Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer. Moore Stacks:Available   book
BookPrinted Material
2010
GV1469.3 .B64 2010eb : Bogost, Ian.     
      Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer.   Bestseller
BestsellerE-book
2010
GV1469.3 .B87 2001 : Burnham, Van.     
      Supercade : a visual history of the videogame age, 1971-1984 / text, design, and production by Van Bu Moore Stacks:Available   book
BookPrinted Material
2001
GV1469.3 .C37 2009eb      
      Career as a video game developer, designer.   Bestseller
BestsellerE-book
2009
GV1469.3 .C46 2006      
      CEO exchange. Toys and games : changing the way we play / produced by WTTW National Productions in as Moore Video:Available   film
FilmVideorecording
2006
GV1469.3 .C646 2016 : Consalvo, Mia,     
      Atari to Zelda : Japan's video games in global contexts / Mia Consalvo.   Bestseller
BestsellerE-book
2016
GV1469.3 .D43 2016eb      
      Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial as   Bestseller
BestsellerE-book
2016
GV1469.3 .D455 2007eb : DeMaria, Rusel,     
      Reset : changing the way we look at video games / Rusel DeMaria.   Bestseller
BestsellerE-book
2007
GV1469.3 .D66 2013 : Domsch, Sebastian,     
      Storyplaying : Agency and Narrative in Video Games / Sebastian Domsch.   Bestseller
BestsellerE-book
2013
GV1469.3 .E27 2014eb      
      Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer.   Bestseller
BestsellerE-book
2014
GV1469.3 .E78 2017 : Ervin, Andrew,     
      Bit by bit : how video games transformed our world / Andrew Ervin. Moore Stacks:Available   book
BookPrinted Material
2017
GV1469.3 .G36 2018      
      Games user research / edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke.   Bestseller
BestsellerE-book
2018
GV1469.3 G362 2013eb      
      The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette.   Bestseller
BestsellerE-book
2013
GV1469.3 .G364 2002      
      Game over : gender, race & violence in video games / produced and directed by Nina Huntemann. Moore Video:Available   film
FilmVideorecording
2002
GV1469.3 .G423 2012      
      Games, learning, and society : learning and meaning in the digital age / edited by Constance Steinkue   Bestseller
BestsellerE-book
2012
GV1469.3 .G44 2004 : Gee, James Paul.     
      What video games have to teach us about learning and literacy / James Paul Gee. Moore Stacks:Available   book
BookPrinted Material
2004
GV1469.3 .G74 2013 : Griffiths, Devin C.     
      Virtual ascendance : video games and the remaking of reality / Devin C. Griffiths. Moore Stacks:Available   book
BookPrinted Material
2013
GV1469.3 .G86 2018    
      Gaming the system : deconstructing video games, games studies, and virtual worlds / David J. Gunkel. Moore Stacks:Available   book
BookPrinted Material
2018
      Gaming the system : deconstructing video games, games studies, and virtual worlds / David J. Gunkel.   Bestseller
BestsellerE-book
2018
GV1469.3 .H353 2020eb : Halpern, Daniel Noah,     
      Becoming a video game designer / Daniel Noah Halpern.   Bestseller
BestsellerE-book
2020
GV1469.3 .H37 2012eb : Hartlef, Michael.     
      Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platf   Bestseller
BestsellerE-book
2012
GV1469.3 .H45 2015eb : Heineman, David S.,     
      Thinking about video games : interviews with the experts / David S. Heineman.   Bestseller
BestsellerE-book
2015
GV1469.3 .J87 2013 : Juul, Jesper,     
      The art of failure : an essay on the pain of playing video games / Jesper Juul. Moore Stacks:Available   book
BookPrinted Material
2013
GV1469.3 .L385 2018eb : Lavieri, Dr. Edward.     
      Getting Started with Unity 2018 : a Beginner's Guide to 2D and 3D game development with Unity, 3rd Ed   Bestseller
BestsellerE-book
2018
GV1469.3 .L47 2014eb : Lerner, Josh,     
      Making democracy fun : how game design can empower citizens and transform politics / by Josh Lerner.   Bestseller
BestsellerE-book
2014
GV1469.3 .L63 1983 : Loftus, Geoffrey R.     
      Mind at play : the psychology of video games / Geoffrey R. Loftus & Elizabeth F. Loftus. Moore Stacks:Available   book
BookPrinted Material
1983
GV1469.3 .L64 2009 : Loguidice, Bill.     
      Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influen   Bestseller
BestsellerE-book
2009
GV1469.3 .M55 2011 : Miller, Kiri.     
      Playing Along : Digital Games, YouTube, and Virtual Performance.   Bestseller
BestsellerE-book
2011
GV1469.3 .N45 2007eb : Neiburger, Eli.     
      Gamers-- in the library?! : the why, what, and how of videogame tournaments for all ages / Eli Neibur   Bestseller
BestsellerE-book
2007
GV1469.3 .N47 2008 : Newman, James     
      Playing with videogames / James Newman. Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.3 .N47 2008eb : Newman, James     
      Playing with videogames / James Newman.   Bestseller
BestsellerE-book
2008
GV1469.3 .N485 2009 : Newman, Rich.     
      Cinematic game secrets for creative directors and producers : inspired techniques from industry legen   Bestseller
BestsellerE-book
2009
GV1469.3 .N58 2008 : Nitsche, Michael,     
      Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche. Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.3 .N58 2008eb : Nitsche, Michael,     
      Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.   Bestseller
BestsellerE-book
2008
GV1469.3 .O94 2017 : Owen, David,     
      Player and Avatar.   Bestseller
BestsellerE-book
2017
GV1469.3 .P38 2018eb : Hickey, Patrick,     
      The minds behind the games : interviews with cult and classic video game developers / Patrick Hickey,   Bestseller
BestsellerE-book
2018
GV1469.3 .P38 2020eb : Paul, Christopher A.,     
      Free-to-play : mobile video games, bias, and norms / Christopher A. Paul.   Bestseller
BestsellerE-book
2020
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