Skip to content
You are not logged in |Login  
     
Limit search to available items
Nearby Call numbers are:
Result page:  Prev Next  
Mark   Media Year
GV1469.3 .B64 2010 : Bogost, Ian.     
      Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer. Moore Stacks:Available   book
BookPrinted Material
2010
GV1469.3 .B64 2010eb : Bogost, Ian.     
      Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer.   Bestseller
BestsellerE-book
2010
GV1469.3 .B87 2001 : Burnham, Van.     
      Supercade : a visual history of the videogame age, 1971-1984 / text, design, and production by Van Bu Moore Stacks:Available   book
BookPrinted Material
2001
GV1469.3 .C37 2009eb      
      Career as a video game developer, designer.   Bestseller
BestsellerE-book
2009
GV1469.3 .C46 2006      
      CEO exchange. Toys and games : changing the way we play / produced by WTTW National Productions in as Moore Video:Available   film
FilmVideorecording
2006
GV1469.3 .C646 2016 : Consalvo, Mia,     
      Atari to Zelda : Japan's video games in global contexts / Mia Consalvo.   Bestseller
BestsellerE-book
2016
GV1469.3 .D43 2016eb      
      Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial as   Bestseller
BestsellerE-book
2016
GV1469.3 .D455 2007eb : DeMaria, Rusel,     
      Reset : changing the way we look at video games / Rusel DeMaria.   Bestseller
BestsellerE-book
2007
GV1469.3 .D66 2013 : Domsch, Sebastian,     
      Storyplaying : Agency and Narrative in Video Games / Sebastian Domsch.   Bestseller
BestsellerE-book
2013
GV1469.3 .E27 2014eb      
      Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer.   Bestseller
BestsellerE-book
2014
GV1469.3 .E78 2017 : Ervin, Andrew,     
      Bit by bit : how video games transformed our world / Andrew Ervin. Moore Stacks:Available   book
BookPrinted Material
2017
GV1469.3 .G36 2018      
      Games user research / edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke.   Bestseller
BestsellerE-book
2018
GV1469.3 G362 2013eb      
      The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette.   Bestseller
BestsellerE-book
2013
GV1469.3 .G364 2002      
      Game over : gender, race & violence in video games / produced and directed by Nina Huntemann. Moore Video:Available   film
FilmVideorecording
2002
GV1469.3 .G423 2012      
      Games, learning, and society : learning and meaning in the digital age / edited by Constance Steinkue   Bestseller
BestsellerE-book
2012
GV1469.3 .G44 2004 : Gee, James Paul.     
      What video games have to teach us about learning and literacy / James Paul Gee. Moore Stacks:Available   book
BookPrinted Material
2004
GV1469.3 .G74 2013 : Griffiths, Devin C.     
      Virtual ascendance : video games and the remaking of reality / Devin C. Griffiths. Moore Stacks:Available   book
BookPrinted Material
2013
GV1469.3 .G86 2018    
      Gaming the system : deconstructing video games, games studies, and virtual worlds / David J. Gunkel. Moore Stacks:Available   book
BookPrinted Material
2018
      Gaming the system : deconstructing video games, games studies, and virtual worlds / David J. Gunkel.   Bestseller
BestsellerE-book
2018
GV1469.3 .H353 2020eb : Halpern, Daniel Noah,     
      Becoming a video game designer / Daniel Noah Halpern.   Bestseller
BestsellerE-book
2020
GV1469.3 .H37 2012eb : Hartlef, Michael.     
      Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platf   Bestseller
BestsellerE-book
2012
GV1469.3 .H45 2015eb : Heineman, David S.,     
      Thinking about video games : interviews with the experts / David S. Heineman.   Bestseller
BestsellerE-book
2015
GV1469.3 .J87 2013 : Juul, Jesper,     
      The art of failure : an essay on the pain of playing video games / Jesper Juul. Moore Stacks:Available   book
BookPrinted Material
2013
GV1469.3 .L385 2018eb : Lavieri, Dr. Edward.     
      Getting Started with Unity 2018 : a Beginner's Guide to 2D and 3D game development with Unity, 3rd Ed   Bestseller
BestsellerE-book
2018
GV1469.3 .L47 2014eb : Lerner, Josh,     
      Making democracy fun : how game design can empower citizens and transform politics / by Josh Lerner.   Bestseller
BestsellerE-book
2014
GV1469.3 .L63 1983 : Loftus, Geoffrey R.     
      Mind at play : the psychology of video games / Geoffrey R. Loftus & Elizabeth F. Loftus. Moore Stacks:Available   book
BookPrinted Material
1983
GV1469.3 .L64 2009 : Loguidice, Bill.     
      Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influen   Bestseller
BestsellerE-book
2009
GV1469.3 .M55 2011 : Miller, Kiri.     
      Playing Along : Digital Games, YouTube, and Virtual Performance.   Bestseller
BestsellerE-book
2011
GV1469.3 .N45 2007eb : Neiburger, Eli.     
      Gamers-- in the library?! : the why, what, and how of videogame tournaments for all ages / Eli Neibur   Bestseller
BestsellerE-book
2007
GV1469.3 .N47 2008 : Newman, James     
      Playing with videogames / James Newman. Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.3 .N47 2008eb : Newman, James     
      Playing with videogames / James Newman.   Bestseller
BestsellerE-book
2008
GV1469.3 .N485 2009 : Newman, Rich.     
      Cinematic game secrets for creative directors and producers : inspired techniques from industry legen   Bestseller
BestsellerE-book
2009
GV1469.3 .N58 2008 : Nitsche, Michael,     
      Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche. Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.3 .N58 2008eb : Nitsche, Michael,     
      Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.   Bestseller
BestsellerE-book
2008
GV1469.3 .O94 2017 : Owen, David,     
      Player and Avatar.   Bestseller
BestsellerE-book
2017
GV1469.3 .P38 2018eb : Hickey, Patrick,     
      The minds behind the games : interviews with cult and classic video game developers / Patrick Hickey,   Bestseller
BestsellerE-book
2018
GV1469.3 .P38 2020eb : Paul, Christopher A.,     
      Free-to-play : mobile video games, bias, and norms / Christopher A. Paul.   Bestseller
BestsellerE-book
2020
GV1469.3 .P47 2022      
      Perspectives on the European videogame / edited by Víctor Navarro-Remesal & Óliver Pérez-Latorre.   Bestseller
BestsellerE-book
2022
GV1469.3 .P483 2008      
      Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor. Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.3 .Q55 2019 : Quijano, Johansen,     
      The composition of video games : narrative, aesthetics, rhetoric and play / Johansen Quijano.   Bestseller
BestsellerE-book
2019
GV1469.3 .Q85 2019 : Quijano, Johansen,     
      The composition of video games : narrative, aesthetics, rhetoric and play / Johansen Quijano.   Bestseller
BestsellerE-book
2019
GV1469.3 .R55 2011 : Rigby, Scott.     
      Glued to games : how video games draw us in and hold us spellbound / Scott Rigby and Richard M. Ryan. Moore Stacks:Available   book
BookPrinted Material
2011
GV1469.3.R84 2011 : Ruggill, Judd Ethan.     
      Gaming matters : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. Mc   Bestseller
BestsellerE-book
2011
GV1469.3 .S527 2015eb : Sharp, John,     
      Works of game : on the aesthetics of games and art / John Sharp.   Bestseller
BestsellerE-book
2015
GV1469.3 .S66 2020 : Spokes, Matthew,     
      Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games / Matthew   Bestseller
BestsellerE-book
2020
GV1469.3 .S76 2011 : Squire, Kurt.     
      Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; fore Moore Stacks:Available   book
BookPrinted Material
2011
GV1469.3 .S88 2013 : Sukin, Isaac.     
      Game development with Three.js / Isaac Sukin.   Bestseller
BestsellerE-book
2013
GV1469.3 .V523 2012eb      
      Video game play and consciousness / Jayne Gackenbach, editor.   Bestseller
BestsellerE-book
2012
GV1469.3 .V56 2017 : Clash of Realities     
      Violence, perception, video games : new directions in game research : young academics at the clash of   Bestseller
BestsellerE-book
2019
GV1469.3 .W34 2020eb : Wagner, Andrew,     
      The economics of online gaming : a player's introduction to economic thinking / Andrew Wagner.   Bestseller
BestsellerE-book
2020
GV1469.34.A97 : Corbal, José A.     
      Curso de narrativa en videojuegos.   Bestseller
BestsellerE-book
2017
Resources
More Information
Result page:  Prev Next