|
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GV1469.3 .B64 2010 : Bogost, Ian.
|
|
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Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer.
Moore Stacks:Available
|
Book
|
2010
|
|
GV1469.3 .B64 2010eb : Bogost, Ian.
|
|
|
Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer.
|
Bestseller
|
2010
|
|
GV1469.3 .B87 2001 : Burnham, Van.
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|
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Supercade : a visual history of the videogame age, 1971-1984 / text, design, and production by Van Bu
Moore Stacks:Available
|
Book
|
2001
|
|
GV1469.3 .C37 2009eb
|
|
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Career as a video game developer, designer.
|
Bestseller
|
2009
|
|
GV1469.3 .C46 2006
|
|
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CEO exchange. Toys and games : changing the way we play / produced by WTTW National Productions in as
Moore Video:Available
|
Film
|
2006
|
|
GV1469.3 .C646 2016 : Consalvo, Mia,
|
|
|
Atari to Zelda : Japan's video games in global contexts / Mia Consalvo.
|
Bestseller
|
2016
|
|
GV1469.3 .D43 2016eb
|
|
|
Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial as
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Bestseller
|
2016
|
|
GV1469.3 .D455 2007eb : DeMaria, Rusel,
|
|
|
Reset : changing the way we look at video games / Rusel DeMaria.
|
Bestseller
|
2007
|
|
GV1469.3 .D66 2013 : Domsch, Sebastian,
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|
|
Storyplaying : Agency and Narrative in Video Games / Sebastian Domsch.
|
Bestseller
|
2013
|
|
GV1469.3 .E27 2014eb
|
|
|
Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer.
|
Bestseller
|
2014
|
|
GV1469.3 .E78 2017 : Ervin, Andrew,
|
|
|
Bit by bit : how video games transformed our world / Andrew Ervin.
Moore Stacks:Available
|
Book
|
2017
|
|
GV1469.3 .G36 2018
|
|
|
Games user research / edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke.
|
Bestseller
|
2018
|
|
GV1469.3 G362 2013eb
|
|
|
The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette.
|
Bestseller
|
2013
|
|
GV1469.3 .G364 2002
|
|
|
Game over : gender, race & violence in video games / produced and directed by Nina Huntemann.
Moore Video:Available
|
Film
|
2002
|
|
GV1469.3 .G423 2012
|
|
|
Games, learning, and society : learning and meaning in the digital age / edited by Constance Steinkue
|
Bestseller
|
2012
|
|
GV1469.3 .G44 2004 : Gee, James Paul.
|
|
|
What video games have to teach us about learning and literacy / James Paul Gee.
Moore Stacks:Available
|
Book
|
2004
|
|
GV1469.3 .G74 2013 : Griffiths, Devin C.
|
|
|
Virtual ascendance : video games and the remaking of reality / Devin C. Griffiths.
Moore Stacks:Available
|
Book
|
2013
|
|
GV1469.3 .G86 2018
|
|
|
Gaming the system : deconstructing video games, games studies, and virtual worlds / David J. Gunkel.
Moore Stacks:Available
|
Book
|
2018
|
Gaming the system : deconstructing video games, games studies, and virtual worlds / David J. Gunkel.
|
Bestseller
|
2018
|
|
GV1469.3 .H353 2020eb : Halpern, Daniel Noah,
|
|
|
Becoming a video game designer / Daniel Noah Halpern.
|
Bestseller
|
2020
|
|
GV1469.3 .H37 2012eb : Hartlef, Michael.
|
|
|
Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platf
|
Bestseller
|
2012
|
|
GV1469.3 .H45 2015eb : Heineman, David S.,
|
|
|
Thinking about video games : interviews with the experts / David S. Heineman.
|
Bestseller
|
2015
|
|
GV1469.3 .J87 2013 : Juul, Jesper,
|
|
|
The art of failure : an essay on the pain of playing video games / Jesper Juul.
Moore Stacks:Available
|
Book
|
2013
|
|
GV1469.3 .L385 2018eb : Lavieri, Dr. Edward.
|
|
|
Getting Started with Unity 2018 : a Beginner's Guide to 2D and 3D game development with Unity, 3rd Ed
|
Bestseller
|
2018
|
|
GV1469.3 .L47 2014eb : Lerner, Josh,
|
|
|
Making democracy fun : how game design can empower citizens and transform politics / by Josh Lerner.
|
Bestseller
|
2014
|
|
GV1469.3 .L63 1983 : Loftus, Geoffrey R.
|
|
|
Mind at play : the psychology of video games / Geoffrey R. Loftus & Elizabeth F. Loftus.
Moore Stacks:Available
|
Book
|
1983
|
|
GV1469.3 .L64 2009 : Loguidice, Bill.
|
|
|
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influen
|
Bestseller
|
2009
|
|
GV1469.3 .M55 2011 : Miller, Kiri.
|
|
|
Playing Along : Digital Games, YouTube, and Virtual Performance.
|
Bestseller
|
2011
|
|
GV1469.3 .N45 2007eb : Neiburger, Eli.
|
|
|
Gamers-- in the library?! : the why, what, and how of videogame tournaments for all ages / Eli Neibur
|
Bestseller
|
2007
|
|
GV1469.3 .N47 2008 : Newman, James
|
|
|
Playing with videogames / James Newman.
Moore Stacks:Available
|
Book
|
2008
|
|
GV1469.3 .N47 2008eb : Newman, James
|
|
|
Playing with videogames / James Newman.
|
Bestseller
|
2008
|
|
GV1469.3 .N485 2009 : Newman, Rich.
|
|
|
Cinematic game secrets for creative directors and producers : inspired techniques from industry legen
|
Bestseller
|
2009
|
|
GV1469.3 .N58 2008 : Nitsche, Michael,
|
|
|
Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.
Moore Stacks:Available
|
Book
|
2008
|
|
GV1469.3 .N58 2008eb : Nitsche, Michael,
|
|
|
Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.
|
Bestseller
|
2008
|
|
GV1469.3 .O94 2017 : Owen, David,
|
|
|
Player and Avatar.
|
Bestseller
|
2017
|
|
GV1469.3 .P38 2018eb : Hickey, Patrick,
|
|
|
The minds behind the games : interviews with cult and classic video game developers / Patrick Hickey,
|
Bestseller
|
2018
|
|
GV1469.3 .P38 2020eb : Paul, Christopher A.,
|
|
|
Free-to-play : mobile video games, bias, and norms / Christopher A. Paul.
|
Bestseller
|
2020
|
|
GV1469.3 .P47 2022
|
|
|
Perspectives on the European videogame / edited by Víctor Navarro-Remesal & Óliver Pérez-Latorre.
|
Bestseller
|
2022
|
|
GV1469.3 .P483 2008
|
|
|
Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor.
Moore Stacks:Available
|
Book
|
2008
|
|
GV1469.3 .Q55 2019 : Quijano, Johansen,
|
|
|
The composition of video games : narrative, aesthetics, rhetoric and play / Johansen Quijano.
|
Bestseller
|
2019
|
|
GV1469.3 .Q85 2019 : Quijano, Johansen,
|
|
|
The composition of video games : narrative, aesthetics, rhetoric and play / Johansen Quijano.
|
Bestseller
|
2019
|
|
GV1469.3 .R55 2011 : Rigby, Scott.
|
|
|
Glued to games : how video games draw us in and hold us spellbound / Scott Rigby and Richard M. Ryan.
Moore Stacks:Available
|
Book
|
2011
|
|
GV1469.3.R84 2011 : Ruggill, Judd Ethan.
|
|
|
Gaming matters : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. Mc
|
Bestseller
|
2011
|
|
GV1469.3 .S527 2015eb : Sharp, John,
|
|
|
Works of game : on the aesthetics of games and art / John Sharp.
|
Bestseller
|
2015
|
|
GV1469.3 .S66 2020 : Spokes, Matthew,
|
|
|
Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games / Matthew
|
Bestseller
|
2020
|
|
GV1469.3 .S76 2011 : Squire, Kurt.
|
|
|
Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; fore
Moore Stacks:Available
|
Book
|
2011
|
|
GV1469.3 .S88 2013 : Sukin, Isaac.
|
|
|
Game development with Three.js / Isaac Sukin.
|
Bestseller
|
2013
|
|
GV1469.3 .V523 2012eb
|
|
|
Video game play and consciousness / Jayne Gackenbach, editor.
|
Bestseller
|
2012
|
|
GV1469.3 .V56 2017 : Clash of Realities
|
|
|
Violence, perception, video games : new directions in game research : young academics at the clash of
|
Bestseller
|
2019
|
|
GV1469.3 .W34 2020eb : Wagner, Andrew,
|
|
|
The economics of online gaming : a player's introduction to economic thinking / Andrew Wagner.
|
Bestseller
|
2020
|
|
GV1469.34.A97 : Corbal, José A.
|
|
|
Curso de narrativa en videojuegos.
|
Bestseller
|
2017
|
|