Description |
1 online resource (ix, 155 pages) |
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text file |
Bibliography |
Includes bibliographical references and index. |
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Includes "gameography." |
Contents |
Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy. |
Summary |
In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Video games.
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Video games. |
Genre/Form |
Video games.
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Subject |
Video games -- Study and teaching.
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Video games -- Social aspects.
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Video games -- Social aspects. |
Genre/Form |
Electronic books.
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Electronic books.
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Added Author |
McAllister, Ken S., 1966-
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Other Form: |
Print version: Ruggill, Judd Ethan. Gaming matters. Tuscaloosa : The University of Alabama Press, ©2011 9780817317379 (DLC) 2010043922 (OCoLC)674932291 |
ISBN |
9780817385590 (electronic book) |
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0817385592 (electronic book) |
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9780817317379 (cloth alkaline paper) |
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0817317376 (cloth alkaline paper) |
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