Description |
1 online resource (viii, 180 pages) : illustrations |
Physical Medium |
polychrome |
Description |
text file |
Bibliography |
Includes bibliographical references (pages 167-177) and index. |
Contents |
1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. Player, the player -- 5. Design of ethical gameplay -- 6. Into play -- 7. This is the end. |
Summary |
How computer games can be designed to create ethically relevant experiences for players. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Video games -- Moral and ethical aspects.
|
|
Video games -- Moral and ethical aspects. |
|
Video games. |
Genre/Form |
Video games.
|
Subject |
Video games -- Philosophy.
|
|
Philosophy. |
Indexed Term |
Ethical gameplay |
|
Video game design |
Genre/Form |
Electronic books.
|
Other Form: |
Print version: Sicart, Miguel, 1978- author. Beyond choices 9780262019781 (DLC) 2013007680 (OCoLC)842500026 |
ISBN |
9781461941705 (electronic book) |
|
1461941709 (electronic book) |
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0262317125 (electronic book) |
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9780262317122 (electronic book) |
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9780262317115 (electronic book) |
|
0262317117 (electronic book) |
|
9780262317139 |
|
0262317133 |
|
9780262019781 |
|
0262019787 |
|