Description |
1 online resource (xxiii, 223 pages). |
Physical Medium |
polychrome |
Description |
text file |
Series |
History, humanities, and new technology
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History, humanities, and new technology.
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Bibliography |
Includes bibliographical references (pages 201-209) and index. |
Contents |
pt. 1. Poetics. -- Videogames and storytelling -- Videogame aesthetics -- Videogames and film -- pt. 2. Rhetoric. -- Politics, persuasion, and propaganda in videogames -- The ethics of videogames -- Religion and myth in videogames -- pt. 2. Pedagogy. -- Videogames, history, and education -- Identity and community in virtual worlds -- Modding, education, and art -- Glossary. |
Summary |
Videogames challenge our notions of identity, creativiy, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Video games -- Psychological aspects.
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Video games -- Psychological aspects. |
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Learning, Psychology of.
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Learning, Psychology of. |
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Video games and children.
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Video games and children. |
Genre/Form |
Electronic books.
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Added Title |
Video games and education |
Other Form: |
Print version: Brown, Harry J. (Harry John), 1972- Videogames and education. Armonk, N.Y. : M.E. Sharpe, ©2008 (DLC) 2007048929 |
ISBN |
9780765624420 (electronic book) |
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0765624427 (electronic book) |
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1282119532 |
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9781282119536 |
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9780765619969 (cloth ; alkaline paper) |
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0765619962 (cloth ; alkaline paper) |
Standard No. |
9786612119538 |
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3018142 |
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