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Bestseller
BestsellerE-book
Author Jorgensen, Kristine, 1978-

Title Gameworld interfaces / Kristine Jørgensen.

Publication Info. Cambridge, Massachusetts : The MIT Press, [2013]

Item Status

Description 1 online resource
Physical Medium polychrome
Description text file
Bibliography Includes bibliographical references and index.
Contents Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface.
Summary Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Video games -- Psychological aspects.
Video games -- Psychological aspects.
Video games -- Design.
Video games -- Design.
User interfaces (Computer systems)
User interfaces (Computer systems)
Virtual reality -- Psychological aspects.
Virtual reality.
Psychological aspects.
Genre/Form Electronic books.
Added Title Game world interfaces
Other Form: Print version: Jorgensen, Kristine, 1978- Gameworld interfaces 9780262026864 (DLC) 2013023060 (OCoLC)851175360
ISBN 9780262319065 (electronic book)
0262319063 (electronic book)
9780262026864
0262026864