Description |
1 online resource (viii, 252 pages) : illustrations |
Physical Medium |
polychrome |
Description |
text file |
Bibliography |
Includes bibliographical references (pages 233-245) and index. |
Contents |
A casual revolution -- What is casual? -- All the games you played before -- Innovations and clones: the gradual evolution of downloadable casual games -- Return to player space: the success of mimetic interface games -- Social meaning and social goals -- Casual play in a hardcore game -- Players, developers, and the future of video games. |
Summary |
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Video games -- Psychological aspects.
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Video games -- Psychological aspects. |
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Video gamers -- Psychology.
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Video gamers. |
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Psychology. |
Genre/Form |
Electronic books.
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Electronic books.
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Other Form: |
Print version: Juul, Jesper, 1970- Casual revolution. Cambridge, Mass. : MIT Press, ©2010 9780262013376 (DLC) 2009009091 (OCoLC)313365654 |
ISBN |
9780262258968 (electronic book) |
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026225896X (electronic book) |
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9780262013376 (hardcover ; alkaline paper) |
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0262013371 (hardcover ; alkaline paper) |
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1282694588 |
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9781282694583 |
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