LEADER 00000cam a2200649Ii 4500 001 ocn953848167 003 OCoLC 005 20220930060851.0 006 m o d 007 cr |n||||||||| 008 160722t20162016ncu ob 001 0 eng d 019 959031902|a959424443|a962322610|a967712865 020 9781476626277|q(electronic book) 020 1476626278|q(electronic book) 020 |z9780786499090|q(paperback) 020 |z0786499095|q(paperback) 035 (OCoLC)953848167|z(OCoLC)959031902|z(OCoLC)959424443 |z(OCoLC)962322610|z(OCoLC)967712865 037 941312|bMIL 037 5163A9F4-5974-4575-B696-9885AB70997D|bOverDrive, Inc. |nhttp://www.overdrive.com 040 IDEBK|beng|erda|epn|cIDEBK|dYDXCP|dN$T|dOCLCO|dOCLCF |dOCLCO|dWAU|dOCLCO|dEBLCP|dCDN|dTEFOD|dUBY|dUAB|dOCLCQ |dUUM|dOCLCQ|dUKAHL|dOCLCQ|dOCLCO 049 RIDW 050 4 GV1469.34.P79|bV52 2016 072 7 GAM|x001000|2bisacsh 082 04 794.8/1536|223 090 GV1469.34.P79|bV52 2016 245 00 Video games and the mind :|bessays on cognition, affect and emotion /|cedited by Bernard Perron and Felix Schröter. 264 1 Jefferson, North Carolina :|bMcFarland & Company, Inc., Publishers,|c[2016] 264 4 |c©2016 300 1 online resource (viii, 216 pages) 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 347 text file|2rdaft 504 Includes bibliographical references and index. 505 0 Cover; Acknowledgments; Table of Contents; Introduction: Video Games, Cognition, Affect and Emotion (Bernard Perron and Felix Schröter; Cognition; 1. Narrative Comprehension and Video Game Storyworlds (Jan-Noël Thon); 2. My Avatar and Me: Toward a Cognitive Theory of Video Game Characters (Felix Schröter); 3. Hit It: Core Cognitive Structures and the Fighting Game (Andreas Gregersen); 4. It's Not Just Hands: Embodiment Aspects in Gameplay (Jana Rambusch); Affect; 5. Expressive and Affective Gameplay with Technologies (Rikke Toft Nørgård). 505 8 6. Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences (Lennart E. Nacke, Rina R. Wehbe, Samantha N. Stahlke and Pedro A. Noguiera)7. Flying on the Ground: Driving for Pleasure in Digital Racing Simulation Games (Simon Niedenthal); 8. Affective Spaces and Audiovisual Metaphors in Video Games (Kathrin Fahlenbrach); Emotion; 9. Video Game Sadness from Planetfall to Passage (Jonathan Frome); 10. Representing Childhood, Triggering Emotions: Child Characters in Video Games (Susanne Eichner). 505 8 11. Emotions in Video Games: Are You Concerned? (Bernard Perron)About the Contributors ; Index. 520 "Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes"--Provided by publisher. 588 0 Print version record. 590 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America 650 0 Video games|xPsychological aspects.|0https://id.loc.gov/ authorities/subjects/sh2010117815 650 0 Video games|xDesign.|0https://id.loc.gov/authorities/ subjects/sh2006004108 650 7 Video games|xPsychological aspects.|2fast|0https:// id.worldcat.org/fast/1166438 650 7 Video games|xDesign.|2fast|0https://id.worldcat.org/fast/ 1166425 650 7 GAMES|xBoard.|2bisacsh 655 0 Electronic books. 655 4 Electronic books. 700 1 Perron, Bernard,|0https://id.loc.gov/authorities/names/ no00061317|eeditor,|eauthor. 700 1 Schröter, Felix,|0https://id.loc.gov/authorities/names/ no2011111018|eeditor,|eauthor. 776 08 |iPrint version:|tVideo games and the mind.|dJefferson, North Carolina : McFarland & Company, Inc., Publishers, [2016]|z9780786499090|w(DLC) 2016025516|w(OCoLC)948561064 856 40 |uhttps://rider.idm.oclc.org/login?url=https:// search.ebscohost.com/login.aspx?direct=true&scope=site& db=nlebk&AN=1289745|zOnline ebook via EBSCO. Access restricted to current Rider University students, faculty, and staff. 856 42 |3Instructions for reading/downloading the EBSCO version of this ebook|uhttp://guides.rider.edu/ebooks/ebsco 901 MARCIVE 20231220 948 |d20221222|cEBSCO|tEBSCOebooksacademic NEW 9-30quarterly 3071|lridw 994 92|bRID