Skip to content
You are not logged in |Login  

LEADER 00000cam a2200649Ii 4500 
001    ocn953848167 
003    OCoLC 
005    20220930060851.0 
006    m     o  d         
007    cr |n||||||||| 
008    160722t20162016ncu     ob    001 0 eng d 
019    959031902|a959424443|a962322610|a967712865 
020    9781476626277|q(electronic book) 
020    1476626278|q(electronic book) 
020    |z9780786499090|q(paperback) 
020    |z0786499095|q(paperback) 
035    (OCoLC)953848167|z(OCoLC)959031902|z(OCoLC)959424443
       |z(OCoLC)962322610|z(OCoLC)967712865 
037    941312|bMIL 
037    5163A9F4-5974-4575-B696-9885AB70997D|bOverDrive, Inc.
       |nhttp://www.overdrive.com 
040    IDEBK|beng|erda|epn|cIDEBK|dYDXCP|dN$T|dOCLCO|dOCLCF
       |dOCLCO|dWAU|dOCLCO|dEBLCP|dCDN|dTEFOD|dUBY|dUAB|dOCLCQ
       |dUUM|dOCLCQ|dUKAHL|dOCLCQ|dOCLCO 
049    RIDW 
050  4 GV1469.34.P79|bV52 2016 
072  7 GAM|x001000|2bisacsh 
082 04 794.8/1536|223 
090    GV1469.34.P79|bV52 2016 
245 00 Video games and the mind :|bessays on cognition, affect 
       and emotion /|cedited by Bernard Perron and Felix 
       Schröter. 
264  1 Jefferson, North Carolina :|bMcFarland & Company, Inc., 
       Publishers,|c[2016] 
264  4 |c©2016 
300    1 online resource (viii, 216 pages) 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    text file|2rdaft 
504    Includes bibliographical references and index. 
505 0  Cover; Acknowledgments; Table of Contents; Introduction: 
       Video Games, Cognition, Affect and Emotion (Bernard Perron
       and Felix Schröter; Cognition; 1. Narrative Comprehension 
       and Video Game Storyworlds (Jan-Noël Thon); 2. My Avatar 
       and Me: Toward a Cognitive Theory of Video Game Characters
       (Felix Schröter); 3. Hit It: Core Cognitive Structures and
       the Fighting Game (Andreas Gregersen); 4. It's Not Just 
       Hands: Embodiment Aspects in Gameplay (Jana Rambusch); 
       Affect; 5. Expressive and Affective Gameplay with 
       Technologies (Rikke Toft Nørgård). 
505 8  6. Games of the Heart and Mind: Affective Ludology and the
       Development of Emotionally Aware Player Experiences 
       (Lennart E. Nacke, Rina R. Wehbe, Samantha N. Stahlke and 
       Pedro A. Noguiera)7. Flying on the Ground: Driving for 
       Pleasure in Digital Racing Simulation Games (Simon 
       Niedenthal); 8. Affective Spaces and Audiovisual Metaphors
       in Video Games (Kathrin Fahlenbrach); Emotion; 9. Video 
       Game Sadness from Planetfall to Passage (Jonathan Frome); 
       10. Representing Childhood, Triggering Emotions: Child 
       Characters in Video Games (Susanne Eichner). 
505 8  11. Emotions in Video Games: Are You Concerned? (Bernard 
       Perron)About the Contributors ; Index. 
520    "Can a video game make you cry? Why do you relate to the 
       characters and how do you engage with the storyworlds they
       inhabit? How is your body engaged in play? How are your 
       actions guided by sociocultural norms and experiences? 
       Questions like these address a core aspect of digital 
       gaming--the video game experience itself--and are of 
       interest to many game scholars and designers. With 
       psychological theories of cognition, affect and emotion as
       reference points, this collection of new essays offers 
       various perspectives on how players think and feel about 
       video games and how game design and analysis can build on 
       these processes"--Provided by publisher. 
588 0  Print version record. 
590    eBooks on EBSCOhost|bEBSCO eBook Subscription Academic 
       Collection - North America 
650  0 Video games|xPsychological aspects.|0https://id.loc.gov/
       authorities/subjects/sh2010117815 
650  0 Video games|xDesign.|0https://id.loc.gov/authorities/
       subjects/sh2006004108 
650  7 Video games|xPsychological aspects.|2fast|0https://
       id.worldcat.org/fast/1166438 
650  7 Video games|xDesign.|2fast|0https://id.worldcat.org/fast/
       1166425 
650  7 GAMES|xBoard.|2bisacsh 
655  0 Electronic books. 
655  4 Electronic books. 
700 1  Perron, Bernard,|0https://id.loc.gov/authorities/names/
       no00061317|eeditor,|eauthor. 
700 1  Schröter, Felix,|0https://id.loc.gov/authorities/names/
       no2011111018|eeditor,|eauthor. 
776 08 |iPrint version:|tVideo games and the mind.|dJefferson, 
       North Carolina : McFarland & Company, Inc., Publishers, 
       [2016]|z9780786499090|w(DLC)  2016025516|w(OCoLC)948561064
856 40 |uhttps://rider.idm.oclc.org/login?url=https://
       search.ebscohost.com/login.aspx?direct=true&scope=site&
       db=nlebk&AN=1289745|zOnline ebook via EBSCO. Access 
       restricted to current Rider University students, faculty, 
       and staff. 
856 42 |3Instructions for reading/downloading the EBSCO version 
       of this ebook|uhttp://guides.rider.edu/ebooks/ebsco 
901    MARCIVE 20231220 
948    |d20221222|cEBSCO|tEBSCOebooksacademic NEW 9-30quarterly 
       3071|lridw 
994    92|bRID