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book
BookPrinted Material
Author Togelius, Julian, author.

Title Playing smart : on games, intelligence and Artificial Intelligence / Julian Togelius.

Publication Info. Cambridge, Massachusetts : The MIT Press, [2018]

Item Status

Location Call No. Status OPAC Message Public Note Gift Note
 Moore Stacks  GV1469.34.P79 T64 2018    Available  ---
Description xvii, 168 pages : illustrations ; 21 cm.
Series Playful thinking
Playful thinking (Cambridge, Mass)
Bibliography Includes bibliographical references (pages 153-160) and index.
Summary Can games measure intelligence? How will artificial intelligence inform games of the future? In 'Playing Smart', Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us--when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
Contents On thinking playfully / Jesper Juul, Geoffrey Long, and William Uricchio -- Prologue : AI&I -- In the beginning of AI, there were games -- Do you need to be intelligent to play games? -- What is (artificial) intelligence? -- Do video games have artificial intelligence? -- Growing a mind and learning to play -- Do games learn from you when you play them? -- Automating creativity -- Designing for AI -- General intelligence and games in general -- Synthesis.
Subject Video games -- Psychological aspects.
Video games -- Psychological aspects.
Video games -- Design.
Video games -- Design.
Intellect.
Intellect.
Thought and thinking.
Thought and thinking.
Artificial intelligence.
Artificial intelligence.
ISBN 0262039036 (hardcover ; alkaline paper)
9780262039031 (hardcover ; alkaline paper)