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GV1469.3 .R55 2011 : Rigby, Scott.
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Glued to games : how video games draw us in and hold us spellbound / Scott Rigby and Richard M. Ryan.
Moore Stacks:Available
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Book
|
2011
|
|
GV1469.3.R84 2011 : Ruggill, Judd Ethan.
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|
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Gaming matters : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. Mc
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Bestseller
|
2011
|
|
GV1469.3 .S527 2015eb : Sharp, John,
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Works of game : on the aesthetics of games and art / John Sharp.
|
Bestseller
|
2015
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|
GV1469.3 .S66 2020 : Spokes, Matthew,
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|
|
Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games / Matthew
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Bestseller
|
2020
|
|
GV1469.3 .S76 2011 : Squire, Kurt.
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|
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Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; fore
Moore Stacks:Available
|
Book
|
2011
|
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GV1469.3 .S88 2013 : Sukin, Isaac.
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Game development with Three.js / Isaac Sukin.
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Bestseller
|
2013
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GV1469.3 .V523 2012eb
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Video game play and consciousness / Jayne Gackenbach, editor.
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Bestseller
|
2012
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|
GV1469.3 .V56 2017 : Clash of Realities
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|
|
Violence, perception, video games : new directions in game research : young academics at the clash of
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Bestseller
|
2019
|
|
GV1469.3 .W34 2020eb : Wagner, Andrew,
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|
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The economics of online gaming : a player's introduction to economic thinking / Andrew Wagner.
|
Bestseller
|
2020
|
|
GV1469.34.A97 : Corbal, José A.
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|
|
Curso de narrativa en videojuegos.
|
Bestseller
|
2017
|
|
GV1469.34.A97 G74 2017eb : Green, Amy M.,
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|
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Storytelling in video games : the art of the digital narrative / Amy M. Green.
|
Bestseller
|
2017
|
|
GV1469.34.C67 C66 2007 : Consalvo, Mia,
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|
|
Cheating : gaining advantage in videogames / Mia Consalvo.
Moore Stacks:Available
|
Book
|
2007
|
|
GV1469.34.C67 C66 2007eb : Consalvo, Mia,
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|
|
Cheating : gaining advantage in videogames / Mia Consalvo.
|
Bestseller
|
2007
|
|
GV1469.34.C67 S52 2013 : Sicart, Miguel,
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|
|
Beyond choices : the design of ethical gameplay / Miguel Sicart.
|
Bestseller
|
2013
|
|
GV1469.34.C67 S53 2009 : Sicart, Miguel,
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|
|
The ethics of computer games / Miguel Sicart.
Moore Stacks:Available
|
Book
|
2009
|
|
GV1469.34.C67 S53 2009eb : Sicart, Miguel,
|
|
|
The ethics of computer games / Miguel Sicart.
|
Bestseller
|
2009
|
|
GV1469.34.H43 G35 2016
|
|
|
Gaming : trends, perspectives and impact on health / Louise Hogan, editor.
|
Bestseller
|
2016
|
|
GV1469.34.M37 A78 2019
|
|
|
Arts martiaux et jeux vidéo : quel rapport à la culture? / sous la direction d'Olivier Bernard.
|
Bestseller
|
2019
|
|
GV1469.34.P79
|
|
|
Persuasive gaming in context / edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schoute
|
Bestseller
|
2021
|
Why are horror games appealing? / Gregor Kirchhofer.
|
Bestseller
|
2017
|
|
GV1469.34.P79 A49 2019eb : Alvarez Igarzábal, Federico,
|
|
|
Time and space in video games : a cognitive-formalist approach / Federico Alvarez Igarzábal.
|
Bestseller
|
2019
|
|
GV1469.34.P79 B76 2008 : Brown, Harry J.
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|
|
Videogames and education / Harry J. Brown.
Moore Stacks:Available
|
Book
|
2008
|
|
GV1469.34.P79 B76 2008eb : Brown, Harry J.
|
|
|
Videogames and education / Harry J. Brown.
|
Bestseller
|
2008
|
|
GV1469.34.P79 C35 2011eb : Calleja, Gordon.
|
|
|
In-game : from immersion to incorporation / Gordon Calleja.
|
Bestseller
|
2011
|
|
GV1469.34.P79 H36 2018 : Hanson, Christopher
|
|
|
Game time : understanding temporality in video games / Christopher Hanson.
|
Bestseller
|
2018
|
|
GV1469.34.P79 J67 2013eb : Jorgensen, Kristine,
|
|
|
Gameworld interfaces / Kristine Jørgensen.
|
Bestseller
|
2013
|
|
GV1469.34.P79 J88 2010eb : Juul, Jesper,
|
|
|
A casual revolution : reinventing video games and their players / Jesper Juul.
|
Bestseller
|
2010
|
|
GV1469.34.P79 M49 2019 : Mezianaya, Kira N.,
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|
|
Virtual world : creators, residents, and tourists / Kira N. Mezianaya, Konstantin M. Karaneuski, and
|
Bestseller
|
2019
|
|
GV1469.34.P79 S38 2020 : Schulzke, Marcus.
|
|
|
Simulating good and evil : the morality and politics of videogames / Marcus Schulzke.
|
Bestseller
|
2020
|
|
GV1469.34.P79 S76 2019eb : Stobbart, Dawn,
|
|
|
Videogames and horror : from amnesia to zombies, run! / Dawn Stobbart.
|
Bestseller
|
2019
|
|
GV1469.34.P79 T64 2018 : Togelius, Julian,
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|
|
Playing smart : on games, intelligence and Artificial Intelligence / Julian Togelius.
Moore Stacks:Available
|
Book
|
2018
|
|
GV1469.34.P79 V52 2016
|
|
|
Video games and the mind : essays on cognition, affect and emotion / edited by Bernard Perron and Fel
|
Bestseller
|
2016
|
|
GV1469.34.R45 C55 2021 : Chicka, Benjamin J.,
|
|
|
Playing as others : theology and ethical responsibility in video games / Benjamin J. Chicka.
|
Bestseller
|
2021
|
|
GV1469.34.R45 P53 2014
|
|
|
Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve.
|
Bestseller
|
2014
|
|
GV1469.34.S52
|
|
|
The civic potential of video games / Joseph Kahne, Ellen Middaugh, and Chris Evans.
|
Bestseller
|
2009
|
Return to the Interactive Past : The Interplay of Video Games and Histories.
|
Bestseller
|
2021
|
SOCIALIZING VOYAGE OF THE VIDEO GAME PLAYER : growing-up with playing the sims.
|
Bestseller
|
2015
|
Video games : parents' perceptions, role of social media and effects on behavior / Jeffrey Graham, ed
|
Bestseller
|
2014
|
|
GV1469.34.S52 A66 2019
|
|
|
Approaches to videogame discourse : lexis, interaction, textuality / edited by Astrid Ensslin and Isa
|
Bestseller
|
2019
|
|
GV1469.34.S52 B64 2007 : Bogost, Ian.
|
|
|
Persuasive games : the expressive power of videogames / Ian Bogost.
Moore Stacks:Available
|
Book
|
2007
|
|
GV1469.34.S52 B64 2007eb : Bogost, Ian.
|
|
|
Persuasive games : the expressive power of videogames / Ian Bogost.
|
Bestseller
|
2007
|
|
GV1469.34.S52 B65 2017 : Boluk, Stephanie,
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|
|
Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames / Ste
|
Bestseller
|
2017
|
|
GV1469.34.S52 C65 2018 : Condis, Megan,
|
|
|
Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture / Megan Condis.
|
Bestseller
|
2018
|
|
GV1469.34.S52 H68 2019
|
|
|
How to play video games / edited by Matthew Thomas Payne and Nina B. Huntemann.
|
Bestseller
|
2019
|
|
GV1469.34.S52 J66 2008eb : Jones, Steven E.
|
|
|
The meaning of video games : gaming and textual strategies / Steven E. Jones.
|
Bestseller
|
2008
|
|
GV1469.34.S52 K34 2009 : Kahne, Joseph.
|
|
|
The Civic Potential of Video Games / Joseph Kahne, Ellen Middaugh, and Chris Evans.
|
Bestseller
|
2009
|
|
GV1469.34.S52 L67 2020 : Lorber, Martin.
|
|
|
History in games : contingencies of an authentic past / Martin Lorber, Felix Zimmerman (eds.)
|
Bestseller
|
2020
|
|
GV1469.34.S52 M33 2008 : McDougall, Julian.
|
|
|
Studying videogames / by Julian McDougall & Wayne O'Brien.
Moore Stacks:Available
|
Book
|
2008
|
|
GV1469.34.S52 M55 2018
|
|
|
Respawn : gamers, hackers, and technogenic life / Colin Milburn.
Moore Stacks:Available
|
Book
|
2018
|
Respawn : gamers, hackers, and technogenic life / Colin Milburn.
|
Bestseller
|
2018
|
|
GV1469.34.S52 M87 2018eb : Murray, Soraya,
|
|
|
On video games : the visual politics of race, gender and space / Soraya Murray.
|
Bestseller
|
2018
|
|
GV1469.34.S52 O84 2017eb : Ouellette, Marc A.,
|
|
|
The post-9/11 video game : a critical examination / Marc A. Ouellette and Jason C. Thompson.
|
Bestseller
|
2017
|
|
GV1469.34.S52 P38 2018 : Paul, Christopher A.,
|
|
|
The toxic meritocracy of video games : why gaming culture is the worst / Christopher A. Paul.
Moore Stacks:Available
|
Book
|
2018
|
|
GV1469.34.S52 P53 2007
|
|
|
The players' realm : studies on the culture of video games and gaming / edited by J. Patrick Williams
Moore Stacks:Available
|
Book
|
2007
|
|
GV1469.34.S52 P53 2019
|
|
|
Playing the Field : Video Games and American Studies / edited by Sascha Pöhlmann.
|
Bestseller
|
2019
|
|