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Mark   Media Year
GV1469.3 .R55 2011 : Rigby, Scott.     
      Glued to games : how video games draw us in and hold us spellbound / Scott Rigby and Richard M. Ryan. Moore Stacks:Available   book
BookPrinted Material
2011
GV1469.3.R84 2011 : Ruggill, Judd Ethan.     
      Gaming matters [electronic resource] : art, science, magic, and the computer game medium / Judd Ethan   Bestseller
BestsellerE-book
2011
GV1469.3 .S527 2015eb : Sharp, John,     
      Works of game : on the aesthetics of games and art / John Sharp.   Bestseller
BestsellerE-book
2015
GV1469.3 .S66 2020 : Spokes, Matthew,     
      Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games / Matthew   Bestseller
BestsellerE-book
2020
GV1469.3 .S76 2011 : Squire, Kurt.     
      Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; fore Moore Stacks:Available   book
BookPrinted Material
2011
GV1469.3 .S88 2013 : Sukin, Isaac.     
      Game development with Three.js / Isaac Sukin.   Bestseller
BestsellerE-book
2013
GV1469.3 .V523 2012eb      
      Video game play and consciousness [electronic resource] / Jayne Gackenbach, editor.   Bestseller
BestsellerE-book
2012
GV1469.3 .V56 2017 : Clash of Realities     
      Violence, perception, video games : new directions in game research : young academics at the clash of   Bestseller
BestsellerE-book
2019
GV1469.3 .W34 2020eb : Wagner, Andrew,     
      The economics of online gaming : a player's introduction to economic thinking / Andrew Wagner.   Bestseller
BestsellerE-book
2020
GV1469.34.A97 : Corbal, José A.     
      Curso de narrativa en videojuegos   Bestseller
BestsellerE-book
2017
GV1469.34.A97 G74 2017eb : Green, Amy M.,     
      Storytelling in video games : the art of the digital narrative / Amy M. Green.   Bestseller
BestsellerE-book
2017
GV1469.34.C67 C66 2007 : Consalvo, Mia,     
      Cheating : gaining advantage in videogames / Mia Consalvo. Moore Stacks:Available   book
BookPrinted Material
2007
GV1469.34.C67 C66 2007eb : Consalvo, Mia,     
      Cheating : gaining advantage in videogames / Mia Consalvo.   Bestseller
BestsellerE-book
2007
GV1469.34.C67 S52 2013 : Sicart, Miguel,     
      Beyond choices : the design of ethical gameplay / Miguel Sicart.   Bestseller
BestsellerE-book
2013
GV1469.34.C67 S53 2009 : Sicart, Miguel,     
      The ethics of computer games / Miguel Sicart. Moore Stacks:Available   book
BookPrinted Material
2009
GV1469.34.C67 S53 2009eb : Sicart, Miguel,     
      The ethics of computer games / Miguel Sicart.   Bestseller
BestsellerE-book
2009
GV1469.34.H43 G35 2016      
      Gaming : trends, perspectives and impact on health / Louise Hogan, editor.   Bestseller
BestsellerE-book
2016
GV1469.34.M37 A78 2019      
      Arts martiaux et jeux vidéo : quel rapport à la culture? / sous la direction d'Olivier Bernard.   Bestseller
BestsellerE-book
2019
GV1469.34.P79    
      Persuasive gaming in context / edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schoute   Bestseller
BestsellerE-book
2021
      Why are horror games appealing? / Gregor Kirchhofer.   Bestseller
BestsellerE-book
2017
GV1469.34.P79 A49 2019eb : Alvarez Igarzábal, Federico,     
      Time and space in video games : a cognitive-formalist approach / Federico Alvarez Igarzábal.   Bestseller
BestsellerE-book
2019
GV1469.34.P79 B76 2008 : Brown, Harry J.     
      Videogames and education / Harry J. Brown. Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.34.P79 B76 2008eb : Brown, Harry J.     
      Videogames and education / Harry J. Brown.   Bestseller
BestsellerE-book
2008
GV1469.34.P79 C35 2011eb : Calleja, Gordon.     
      In-game [electronic resource] : from immersion to incorporation / Gordon Calleja.   Bestseller
BestsellerE-book
2011
GV1469.34.P79 H36 2018 : Hanson, Christopher     
      Game time : understanding temporality in video games / Christopher Hanson.   Bestseller
BestsellerE-book
2018
GV1469.34.P79 J67 2013eb : Jorgensen, Kristine,     
      Gameworld interfaces / Kristine Jørgensen.   Bestseller
BestsellerE-book
2013
GV1469.34.P79 J88 2010eb : Juul, Jesper,     
      A casual revolution [electronic resource] : reinventing video games and their players / Jesper Juul.   Bestseller
BestsellerE-book
2010
GV1469.34.P79 M49 2019 : Mezianaya, Kira N.,     
      Virtual world : creators, residents, and tourists / Kira N. Mezianaya, Konstantin M. Karaneuski, and   Bestseller
BestsellerE-book
2019
GV1469.34.P79 S38 2020 : Schulzke, Marcus.     
      Simulating good and evil : the morality and politics of videogames / Marcus Schulzke.   Bestseller
BestsellerE-book
2020
GV1469.34.P79 S76 2019eb : Stobbart, Dawn,     
      Videogames and horror : from amnesia to zombies, run! / Dawn Stobbart.   Bestseller
BestsellerE-book
2019
GV1469.34.P79 T64 2018 : Togelius, Julian,     
      Playing smart : on games, intelligence and Artificial Intelligence / Julian Togelius. Moore Stacks:Available   book
BookPrinted Material
2018
GV1469.34.P79 V52 2016      
      Video games and the mind : essays on cognition, affect and emotion / edited by Bernard Perron and Fel   Bestseller
BestsellerE-book
2016
GV1469.34.R45 P53 2014      
      Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve.   Bestseller
BestsellerE-book
2014
GV1469.34.S52    
      The civic potential of video games / Joseph Kahne, Ellen Middaugh, and Chris Evans.   Bestseller
BestsellerE-book
2009
      Return to the Interactive Past [electronic resource] : The Interplay of Video Games and Histories.   Bestseller
BestsellerE-book
2021
      SOCIALIZING VOYAGE OF THE VIDEO GAME PLAYER [electronic resource] : growing-up with playing the sims;   Bestseller
BestsellerE-book
2015
      Video games : parents' perceptions, role of social media and effects on behavior / Jeffrey Graham, ed   Bestseller
BestsellerE-book
2014
GV1469.34.S52 A66 2019      
      Approaches to videogame discourse : lexis, interaction, textuality / edited by Astrid Ensslin and Isa   Bestseller
BestsellerE-book
2019
GV1469.34.S52 B64 2007 : Bogost, Ian.     
      Persuasive games : the expressive power of videogames / Ian Bogost. Moore Stacks:Available   book
BookPrinted Material
2007
GV1469.34.S52 B64 2007eb : Bogost, Ian.     
      Persuasive games : the expressive power of videogames / Ian Bogost.   Bestseller
BestsellerE-book
2007
GV1469.34.S52 B65 2017 : Boluk, Stephanie,     
      Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames / Ste   Bestseller
BestsellerE-book
2017
GV1469.34.S52 H68 2019      
      How to play video games / edited by Matthew Thomas Payne and Nina B. Huntemann.   Bestseller
BestsellerE-book
2019
GV1469.34.S52 J66 2008eb : Jones, Steven E.     
      The meaning of video games : gaming and textual strategies / Steven E. Jones.   Bestseller
BestsellerE-book
2008
GV1469.34.S52 K34 2009 : Kahne, Joseph.     
      The Civic Potential of Video Games Joseph Kahne, Ellen Middaugh, and Chris Evans.   Bestseller
BestsellerE-book
2009
GV1469.34.S52 L67 2020 : Lorber, Martin.     
      History in games : contingencies of an authentic past / Martin Lorber, Felix Zimmerman (eds.)   Bestseller
BestsellerE-book
2020
GV1469.34.S52 M33 2008 : McDougall, Julian.     
      Studying videogames / by Julian McDougall & Wayne O'Brien. Moore Stacks:Available   book
BookPrinted Material
2008
GV1469.34.S52 M55 2018    
      Respawn : gamers, hackers, and technogenic life / Colin Milburn. Moore Stacks:Available   book
BookPrinted Material
2018
      Respawn : gamers, hackers, and technogenic life / Colin Milburn.   Bestseller
BestsellerE-book
2018
GV1469.34.S52 M87 2018eb : Murray, Soraya,     
      On video games : the visual politics of race, gender and space / Soraya Murray.   Bestseller
BestsellerE-book
2018
GV1469.34.S52 O84 2017eb : Ouellette, Marc A.,     
      The post-9/11 video game : a critical examination / Marc A. Ouellette and Jason C. Thompson.   Bestseller
BestsellerE-book
2017
GV1469.34.S52 P38 2018 : Paul, Christopher A.,     
      The toxic meritocracy of video games : why gaming culture is the worst / Christopher A. Paul. Moore Stacks:Available   book
BookPrinted Material
2018
GV1469.34.S52 P53 2007      
      The players' realm : studies on the culture of video games and gaming / edited by J. Patrick Williams Moore Stacks:Available   book
BookPrinted Material
2007
GV1469.34.S52 P53 2019      
      Playing the Field : Video Games and American Studies / edited by Sascha Pöhlmann.   Bestseller
BestsellerE-book
2019
GV1469.34.S52 R67 2008 : Rossignol, Jim,     
      This Gaming Life Travels in Three Cities / Jim Rossignol.   Bestseller
BestsellerE-book
2008
GV1469.34.S52 R67 2008eb : Rossignol, Jim,     
      This gaming life : travels in three cities / Jim Rossignol.   Bestseller
BestsellerE-book
2008
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