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Bestseller
BestsellerE-book
Author Anderson, Karen (ICT teacher)

Title Using Computers Games across the Curriculum.

Publication Info. London : Bloomsbury Publishing, 2013.

Item Status

Description 1 online resource (157 pages)
text file
Summary Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons.
Contents Cover; Contents; Introduction; Using This Book; Why Use Computer Games?; New Ways to Deliver Lessons; Children's Development; What are Computer Games?; A Very Brief History; 1 Practicalities; Equipment in General; Preparing and Running Lessons Using Computer Games; PCs; Consoles; Handhelds and Portables; Networked Gaming; Health and Safety; eSafety; 2 Educational Games Online; Suggestions for Online Games Sites; Using Online Games for Starters and Plenaries; 3 Activities; Subjects; Art and Design; Business Studies; Drama; English/Literacy; Geography; History; Languages; Maths/Numeracy.
Media and Film StudiesMusic; Physical Education; Religious Studies; Science; Technology Subjects; Skills Development; Teamwork; Motor Skills; Problem-solving; Strategy and Planning; Typing Skills; General Knowledge; More Exciting Activities Using Games; Geocaching; Dragon's Den Pitch; Points System; Hero/Villain Design; Brainstorm Ideas for a Serious Game Teaching Core Concepts of a Subject; 4 Making Your Own Games; Ways to Make Games; Machinima; In-depth Game-Making; 5 Controversy in Games; A Very Brief Introduction to Controversy in Computer Games; Suggested Lesson Plan; Negative Topics.
Positive Topics6 A Future In Computer; You Don't Have to Study It… But It Might Help?; Information About the Computer Games Industry; Glossary; Subject Matrix; Skills Matrix; Index of Games; Copyright.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Education -- Computer network resources.
Education -- Computer network resources.
Computer-assisted instruction.
Computer-assisted instruction.
Education, Secondary.
Education, Secondary.
Educational games.
Educational games.
Video games.
Video games.
Genre/Form Video games.
Subject Computer games.
Genre/Form Electronic books.
Other Form: Print version: 9781441108296
ISBN 1441136193
9781441136190 (electronic book)
9781441108296 (paperback)
1441108297 (paperback)
9781441113887 (hardback)
1441113886 (hardback)