Description |
1 online resource (157 pages) |
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text file |
Summary |
Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons. |
Contents |
Cover; Contents; Introduction; Using This Book; Why Use Computer Games?; New Ways to Deliver Lessons; Children's Development; What are Computer Games?; A Very Brief History; 1 Practicalities; Equipment in General; Preparing and Running Lessons Using Computer Games; PCs; Consoles; Handhelds and Portables; Networked Gaming; Health and Safety; eSafety; 2 Educational Games Online; Suggestions for Online Games Sites; Using Online Games for Starters and Plenaries; 3 Activities; Subjects; Art and Design; Business Studies; Drama; English/Literacy; Geography; History; Languages; Maths/Numeracy. |
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Media and Film StudiesMusic; Physical Education; Religious Studies; Science; Technology Subjects; Skills Development; Teamwork; Motor Skills; Problem-solving; Strategy and Planning; Typing Skills; General Knowledge; More Exciting Activities Using Games; Geocaching; Dragon's Den Pitch; Points System; Hero/Villain Design; Brainstorm Ideas for a Serious Game Teaching Core Concepts of a Subject; 4 Making Your Own Games; Ways to Make Games; Machinima; In-depth Game-Making; 5 Controversy in Games; A Very Brief Introduction to Controversy in Computer Games; Suggested Lesson Plan; Negative Topics. |
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Positive Topics6 A Future In Computer; You Don't Have to Study It… But It Might Help?; Information About the Computer Games Industry; Glossary; Subject Matrix; Skills Matrix; Index of Games; Copyright. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Education -- Computer network resources.
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Education -- Computer network resources. |
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Computer-assisted instruction.
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Computer-assisted instruction. |
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Education, Secondary.
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Education, Secondary. |
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Educational games.
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Educational games. |
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Video games.
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Video games. |
Genre/Form |
Video games.
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Subject |
Computer games. |
Genre/Form |
Electronic books.
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Other Form: |
Print version: 9781441108296 |
ISBN |
1441136193 |
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9781441136190 (electronic book) |
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9781441108296 (paperback) |
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1441108297 (paperback) |
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9781441113887 (hardback) |
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1441113886 (hardback) |
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