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Bestseller
BestsellerE-book
Author Kafai, Yasmin B., author.

Title Connected gaming : what making video games can teach us about learning and literacy / Yasmin B. Kafai and Quinn Burke ; foreword by Constance Steinkuehler.

Publication Info. Cambridge, Massachusetts : The MIT Press, 2016.

Item Status

Description 1 online resource (xviii, 201 pages) : illustrations.
Physical Medium polychrome
Description text file
Series The John D. and Catherine T. MacArthur Foundation series on digital media and learning
John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Bibliography Includes bibliographical references and index.
Contents Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all.
Summary How making and sharing video games offer educational benefits for coding, collaboration, and creativity.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Video games in education.
Video games in education.
Computers and children.
Computers and children.
Computer programming -- Study and teaching.
Computer programming -- Study and teaching.
Video games -- Design.
Video games -- Design.
Constructivism (Education)
Constructivism (Education)
Learning, Psychology of.
Learning, Psychology of.
Genre/Form Electronic books.
Added Author Burke, Quinn, 1976- author.
Other Form: Print version: Kafai, Yasmin B. Connected gaming. London ; Cambridge, MA : The MIT Press, [2016] 9780262035378 (DLC) 2016016500 (OCoLC)946160461
ISBN 9780262336956 (electronic book)
0262336952 (electronic book)
9780262336963 (electronic book)
0262336960 (electronic book)
9780262035378
0262035375