Description |
1 online resource (664 pages) : illustrations |
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text file |
Bibliography |
Includes bibliographical references and index. |
Contents |
1. Theory -- 2. Tools -- 3. Technique -- 4. Practicals. |
Summary |
Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio. "Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Computer sound processing.
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Computer sound processing. |
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Sound -- Recording and reproducing -- Digital techniques.
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Sound -- Recording and reproducing -- Digital techniques. |
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Sounds.
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Sounds. |
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Motion pictures -- Sound effects.
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Motion pictures -- Sound effects. |
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Animated films -- Sound effects.
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Animated films -- Sound effects. |
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Video games -- Sound effects.
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Video games -- Sound effects. |
Genre/Form |
Electronic books.
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Other Form: |
Print version: Farnell, Andy, 1969- Designing sound. Cambridge, Mass. : MIT Press, ©2010 9780262014410 0262014416 (DLC) 2009050741 |
ISBN |
0262288834 (electronic book) |
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9780262288835 (electronic book) |
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9780262289368 (electronic book) |
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0262289369 (electronic book) |
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9780262014410 (hardcover ; alkaline paper) |
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0262014416 (hardcover ; alkaline paper) |
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