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Title Digital Da Vinci : computers in the arts and sciences / Newton Lee, editor.

Publication Info. New York : Springer, [2014]
©2014

Item Status

Description 1 online resource (xix, 292 pages) : illustrations
text file PDF
Physical Medium polychrome
Bibliography Includes bibliographical references and index.
Contents 1. From a pin-up girl to Star Trek's holodeck : artificial intelligence and cyborgs / Newton Lee -- 2. Experimental creative practices / Gavin Sade -- 3. Repeating circles, changing stars : learning from the medieval art of visual computation / Mine Özkar -- 4. Brain, technology and creativity : BrainArt : a BCI-based entertainment tool to enact creativity and create drawing from cerebral rhythms / Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi -- 5. Video ergo sum : an artist's thoughts on inventing with computer technology in the creation of artworks / Nathan Cohen -- 6. Wasting time? : art, science and new experience : examining the artwork, Knowmore (House of Commons) / Keith Armstrong -- 7. The information train / Diomidis Spinellis -- 8. The QUARTIC process model for developing serious games : 'Green My Place' case study / Benjamin Cowley -- 9. 3-D manufacturing : the beginning of common creativity revolution / Robert Niewiadomski and Dennis Anderson -- 10. The shape of the sound of the shape of the sound / Stephen Barrass -- 11. Human-robot interaction in prepared environments : introducing an element of surprise by reassigning identities in familiar objects / Mari Velonaki -- 12. The messages of media machines : man-machine symbiosis / Roman Danylak.
Summary In this book, Gavin Sade describes experimental creative practices that bring together arts, science and technology in imaginative ways; Mine Ozkar expounds visual computation for good designs based on repetition and variation; Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi introduce BrainArt, a brain-computer interface that allows users to create drawings using their own cerebral rhythms; Nathan Cohen explores artificially created spaces that enhance spatial awareness and challenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific experiment to teach the concept of physical computing; Benjamin Cowley explains the massively multiplayer online game Green My Place aimed at achieving behavior transformation in energy awareness; Robert Niewiadomski and Dennis Anderson portray 3-D manufacturing as the beginning of common creativity revolution; Stephen Barrass takes 3-D printing to another dimension by fabricating an object from a sound recording; Mari Velonaki examines the element of surprise and touch sensing in human-robot interaction; and Roman Danylak surveys the media machines in light of Marshall McLuhan's dictum the medium is the message. Digital Da Vinci: Computers in the Arts and Sciences is dedicated to polymathic education and interdisciplinary studies in the digital age empowered by computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Art and computers.
Art and computers.
Science -- Computer programs.
Science -- Computer programs.
Science -- Data processing.
Science -- Data processing.
COMPUTERS -- General.
Genre/Form Electronic books.
Added Author Lee, Newton, editor.
Other Form: Print version: Digital Da Vinci. New York : Springer, [2014] 9781493909643 (DLC) 2014939524 (OCoLC)885389106
ISBN 9781493909643
1493909649
9781493909650
1493909657
Standard No. 10.1007/978-1-4939-0965-0