Description |
1 online resource (64 pages) : color illustrations |
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text file |
Bibliography |
Includes bibliographical references. |
Access |
Open access MiU |
Summary |
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes. |
Note |
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License https://creativecommons.org/licenses/by-nc-nd/4.0 |
Local Note |
JSTOR Books at JSTOR Open Access |
Subject |
Architectural design -- Computer-aided design.
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Architectural design. |
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Computer-aided design. |
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Video games -- Design.
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Video games -- Design. |
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Video games -- Social aspects.
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Video games -- Social aspects. |
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Computer art.
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Computer art. |
Genre/Form |
Electronic books.
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Added Author |
Totten, Christopher W., editor.
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Costello, Enrica Lovaglio, editor.
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Funk, Tiffany, editor.
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Reed, Michael, editor.
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Michigan Publishing (University of Michigan), publisher.
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ISBN |
9781943208456 (electronic book) |
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194320845X (electronic book) |
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9781943208425 paperback book |
Standard No. |
10.3998/mpub.12471295 |
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