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Title Video game art reader. version_3.1.2019 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.

Publication Info. Amherst, Massachusetts : Amherst College Press, [2019]
©2019

Item Status

Description 1 online resource (64 pages) : color illustrations
text file
Bibliography Includes bibliographical references.
Access Open access MiU
Summary This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
Note This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License https://creativecommons.org/licenses/by-nc-nd/4.0
Local Note JSTOR Books at JSTOR Open Access
Subject Architectural design -- Computer-aided design.
Architectural design.
Computer-aided design.
Video games -- Design.
Video games -- Design.
Video games -- Social aspects.
Video games -- Social aspects.
Computer art.
Computer art.
Genre/Form Electronic books.
Added Author Totten, Christopher W., editor.
Costello, Enrica Lovaglio, editor.
Funk, Tiffany, editor.
Reed, Michael, editor.
Michigan Publishing (University of Michigan), publisher.
ISBN 9781943208456 (electronic book)
194320845X (electronic book)
9781943208425 paperback book
Standard No. 10.3998/mpub.12471295