Description |
1 online resource (vii, 227 pages). |
Physical Medium |
polychrome |
Description |
text file |
Series |
A BK currents book
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BK currents book.
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Bibliography |
Includes bibliographical references (pages 211-219) and index. |
Contents |
Dangerous games -- Gamers and game-makers -- Why we play -- Your brain on games -- The magic edge and TMSI -- Better games, by design -- Playing to the future -- Serious entertainment -- Smart parents, smart players -- Get in the game -- Digital advocacy. |
Summary |
Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change. |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Video games -- Social aspects -- United States.
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Video games -- Social aspects. |
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United States. |
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Video games -- United States -- Psychological aspects.
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Video games. |
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Psychological aspects. |
Genre/Form |
Video games.
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Subject |
Video games -- Economic aspects -- United States.
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Video games -- Economic aspects. |
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Video gamers -- Education (Higher) -- United States.
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Video gamers. |
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Education, Higher. |
Genre/Form |
Electronic books.
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Other Form: |
Print version: DeMaria, Rusel, 1948- Reset. San Francisco, Calif. : Berrett-Koehler Publishers, ©2007 9781576754337 1576754332 (DLC) 2007001449 (OCoLC)80358374 |
ISBN |
9781576755198 (electronic book) |
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1576755193 (electronic book) |
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1282299956 |
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9781282299955 |
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9781576754337 (hardcover) |
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