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Title Affective and emotional aspects of human-computer interaction : game-based and innovative learning approaches / edited by Maja Pivec.

Publication Info. Amsterdam ; Washington, DC : IOS Press, [2006]
©2006

Item Status

Description 1 online resource (xiv, 317 pages) : illustrations.
Physical Medium polychrome
Description text file
Series The future of learning, 1572-4794 ; 1
Future of learning ; 1. 1572-4794
Note Papers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches."
Bibliography Includes bibliographical references and index.
Contents Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model.
Summary The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience.
Access Use copy Restrictions unspecified MiAaHDL
Reproduction Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL
System Details Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL
Processing Action digitized 2010 HathiTrust Digital Library committed to preserve MiAaHDL
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Computer-assisted instruction.
Computer-assisted instruction.
Learning -- Research.
Learning -- Research.
Learning.
Experiential learning.
Experiential learning.
Education -- Effect of technological innovations on.
Education -- Effect of technological innovations on.
Education -- Simulation methods.
Education -- Simulation methods.
Video games -- Research.
Video games.
Research.
Genre/Form Video games.
Electronic books.
Added Author Pivec, Maja.
Other Form: Print version: Affective and emotional aspects of human-computer interaction. Amsterdam ; Washington, DC : IOS Press, ©2006 158603572X (DLC) 2006920170 (OCoLC)70106929
ISBN 1423797302 (electronic book)
9781423797302 (electronic book)
1601291299 (electronic book)
9781601291295 (electronic book)
9781586035723
158603572X
9781607501497
160750149X