LEADER 00000cam a2200613Mi 4500 001 on1028230669 003 OCoLC 005 20240126125653.0 006 m o d 007 cr cnu---unuuu 008 180310s2018 enk of 000 0 eng d 015 GBB891766|2bnb 016 7 018815386|2Uk 020 9781787280731|q(electronic bk.) 020 178728073X|q(electronic bk.) 020 |z9781787280205 035 (OCoLC)1028230669 037 8AEF5FBA-8397-42D3-B12F-DB426FC14A40|bOverDrive, Inc. |nhttp://www.overdrive.com 040 EBLCP|beng|epn|cEBLCP|dIDB|dMERUC|dCHVBK|dOCLCO|dOCLCF |dVT2|dNLE|dTEFOD|dOCLCQ|dUKMGB|dLVT|dUKAHL|dOCLCQ|dN$T |dOCLCO|dNZAUC|dOCLCQ|dOCLCO 049 RIDW 050 4 QA76.76.D47|b.F549 2018eb 082 04 005.1|223 090 QA76.76.D47|b.F549 2018eb 100 1 Flewelling, Paul. 245 14 The Agile Developer's Handbook :|bGet more value from your software development: get the best out of the Agile methodology. 260 Birmingham :|bPackt Publishing,|c2018. 300 1 online resource (387 pages) 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 500 Chapter 4: Gathering Agile User Requirements. 505 0 Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: The Software Industry and the Agile Manifesto; Why the software industry needed to change; Delivery as a software product; Delivery as a software project; Product versus project; Scope was the priority; Estimates ; Uncertainty buffers; Estimates became ironic; Variability in our estimates; And then there's missing the point entirely; Where's the business value?; So the project mindset isn't good?; The Agile values; The Agile principles. 505 8 Incremental â#x80;#x93; adaptive versus waterfall â#x80;#x93; predictiveThe Waterfall process and predictive planning; Incremental delivery and adaptive planning; Agile is a mindset; An Example of ""Being Agile; Scenario; Our response; Summary; Chapter 2: Agile Software Delivery Methods and How They Fit the Manifesto; Understanding Scrum; Background; Introduction to the mechanics of Scrum; Sprint Planning â#x80;#x93; part 1; Sprint Planning -- part 2; The Daily Scrum; The Sprint Review; The Sprint Retrospective;  Additional events; XP -- Extreme Programming; Background; Introduction to the mechanics of XP. 505 8 The planning game Part 1 â#x80;#x93; Release planning; Part 2 â#x80;#x93; Iteration planning; Implementing the iteration plan; Iteration demo; Iteration retrospective; Kanban and Lean Software Development ; Background; Reducing waste; Single-piece flow; How Kanban/Lean fit into the Agile movement; Introduction to the mechanics of Lean/Kanban; Getting started with Kanban; Step 1 â#x80;#x93; Make the team's work visible; Step 2 â#x80;#x93; Make the work policies of the team explicit; Step 3 â#x80;#x93; Improve flow; Step 4 â#x80;#x93; Kaizen or continuous improvement; Choosing the right framework; Designed for small teams. 505 8 They don't include product discovery phasesNot all frameworks prescribe technical practices; There are similarities with subtle differences; Mixing and matching Agile methods; Summary; Chapter 3: Introducing Scrum to your Software Team; Why Scrum is an excellent place to start; Iterations and iteration length; Starting a new Scrum team; Prerequisites; Preparing to Sprint; Activity â#x80;#x93; defining the Product Backlog; Activity â#x80;#x93; release planning; Activity â#x80;#x93; introducing the Product Backlog; Activity â#x80;#x93; estimating User Stories on the backlog; Activity â#x80;#x93; setting up the Scrum Board. 505 8 Discussion â#x80;#x93; Sprint ZeroDay one of the Sprint; Event â#x80;#x93; Sprint Planning; What can we achieve in this Sprint?; How will we achieve it?; The Sprint Goal; Event â#x80;#x93; first Daily Scrum ; A day in the life of a Scrum team; Measuring and reporting progress with visualization; Avatars; Done stickers; Burndowns; Sprint Goal confidence; The importance of visible workspaces; Removing impediments; Managing delivery as a team sport; The last day of the Sprint; Event â#x80;#x93; Sprint Review; Event â#x80;#x93; Sprint Retrospective; The importance of team retrospectives; Summary. 520 Agile software development helps to minimize the risk of failure in product development, as it enables you to quickly adapt to the changing environment and the varying needs of your customers, by improving your communication and collaboration skills. 588 0 Print version record. 590 eBooks on EBSCOhost|bEBSCO eBook Subscription Academic Collection - North America 650 0 Agile software development|vHandbooks, manuals, etc. 650 7 Internet: general works.|2bicssc 650 7 Computer programming|xsoftware development.|2bicssc 650 7 Computers|xSoftware Development & Engineering|xGeneral. |2bisacsh 650 7 Computers|xWeb|xGeneral.|2bisacsh 650 7 Computers|xProgramming|xGeneral.|2bisacsh 650 7 Agile software development|2fast 655 7 handbooks.|2aat 655 7 Handbooks and manuals|2fast 655 7 Handbooks and manuals.|2lcgft 776 08 |iPrint version:|aFlewelling, Paul.|tAgile Developer's Handbook : Get more value from your software development: get the best out of the Agile methodology.|dBirmingham : Packt Publishing, ©2018 856 40 |uhttps://rider.idm.oclc.org/login?url=https:// search.ebscohost.com/login.aspx?direct=true&scope=site& db=nlebk&AN=1728050|zOnline ebook via EBSCO. Access restricted to current Rider University students, faculty, and staff. 856 42 |3Instructions for reading/downloading the EBSCO version of this ebook|uhttp://guides.rider.edu/ebooks/ebsco 948 |d20240319|cEBSCO|tEBSCOebooksacademic NEW 1-26-24 6521 |lridw 994 92|bRID