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Bestseller
BestsellerE-book
Author Ensslin, Astrid, author.

Title Literary gaming / Astrid Ensslin.

Publication Info. Cambridge, Mass. ; London, England : The MIT Press, [2014]
©2014

Item Status

Description 1 online resource (x, 206 pages) : illustrations
Physical Medium polychrome
Description text file
Bibliography Includes bibliographical references and index.
Contents Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Subject Video games -- Social aspects -- Philosophy.
Video games -- Social aspects.
Philosophy.
Digital media -- Philosophy.
Digital media -- Philosophy.
Digital media.
Interactive multimedia -- Philosophy.
Interactive multimedia.
Hypertext fiction -- History and criticism -- Theory, etc.
Hypertext fiction.
Fantasy games -- Philosophy.
Fantasy games.
Genre/Form Fantasy games.
Subject Play (Philosophy)
Play (Philosophy)
Intermediality.
Intermediality.
Genre/Form Electronic books.
Other Form: Print version: Ensslin, Astrid. Literary gaming. Cambridge, Massachusetts ; London, England : The MIT Press, [2014] 9780262027151 (DLC) 2013029589 (OCoLC)861323047
ISBN 9780262322034 (electronic book)
026232203X (electronic book)
9780262027151
0262027151