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Title Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference.

Publication Info. Bielefeld : Transcipt Verlag, 2017.

Item Status

Description 1 online resource (639 pages).
text file
PDF
Physical Medium polychrome
Series Bild und Bit. Studien zur digitalen Medienkultur ; v. 5
Bild und Bit. Studien zur digitalen Medienkultur.
Summary Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio.
Contents Frontmatter -- Inhalt -- Preface -- I. Keynotes -- Clash at Clash of Realities / Zimmerman, Eric -- How C lose Are We to the Holodeck? / Murray, Janet H. -- Potential of Procedurally-Generated Narrative in Video Games / Wolf, Mark J.P. -- Cinema and Game Spaces / Elsaesser, Thomas -- More About EVERYTHING / O'Reilly, David -- Play, Games, and the Good Life / Sicart, Miguel -- II. 1 Game Studies Summit -- Introduction / Beil, Benjamin / Freyerrnuth, Gundolf S. / Schmidt, Hanns Christian -- Transmedia Storytelling / Freyerrnuth, Gundolf S. -- Worlds Apart? / Wolf, Mark J.P. -- Playing (with) STAR WARS / Newman, James -- Time, Memory, and Longing in Transmedial Storytelling / Tosca, Susana -- Playing with Stories, Playing in Worlds / Schmidt, Hanns Christian -- A Game of Playful Art / Rauscher, Andreas -- Marshmallows and Bullets / Alvarez, Federico Igarzábal -- Teaching Game Studies / Mäyrä, Frans -- II. 2 Media Pedagogy and Media Ethics Summit -- Introduction / Tillmann, Angela / Weßel, André -- Not Just a Game / Beranek, Angelika / Ring, Sebastian -- This Moral of Mine / Weßel, André -- Making Ethical Decisions in Serious Games / Gabriel, Sonja -- Moral Dilemmas in Digital Games / Wimmer, Jeffrey -- Good, the Bad, and the lnbetween / Weßel, André / Groen, Maike -- Bioethics and Biofacts in Digital Games / Görgen, Arno -- POKÉMON Go / Toth, Christian -- Spaces of Possibility? / Schröder, Arne -- Beyond the Multi-Player / Boudreau, Kelly -- Camping NOOb-Tuber and Other Annoying Players / West, Thomas -- Bodies That Matter in the Pursuit of Esports / Witkowski, Emma -- Garners(') Talk / Schilly, Ute Barbara -- II. 3 Film and Games Summit -- Introduction / Gotto, Lisa -- Serial Games / Engell, Lorenz -- Games That Play People / Herzogenrath, Bernd -- Abu Goat / Hueser, Rembert -- II. 4 Game Development Summit -- Introduction / Bartholdy, Björn -- Aesthetics of Choice / Gasteier, Klaus -- Games as a Source of Future Memory / Kuka, Daniela -- My Hyperideal Self / Kiel, Nina -- Play lt Again, Sam Michael Erlhoff / Erlhoff, Michael -- Open Development as Disruptive Game Design Practice / Freyermuth, Ortwin -- II. 5 Games Preservation Summit -- Introduction / Lorber, Martin -- Play, Things and Playthings / Newman, James -- Preserving Games from Concept to Creation / Serbicki, Stefan -- Contributors.
Local Note eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America
Language In English.
Subject Video games -- Interactive multimedia.
Video games.
Genre/Form Interactive multimedia.
Video games.
Subject SOCIAL SCIENCE -- Essays.
SOCIAL SCIENCE -- Reference.
GAMES -- Board.
Genre/Form Electronic books.
Other Form: Print version: Realities, Clash of. Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. Bielefeld : Transcipt Verlag, ©2017 9783837640311
ISBN 9783839440315 (electronic book)
3839440319 (electronic book)
Standard No. 10.14361/9783839440315