Description |
1 online resource (xiv, 317 pages) : illustrations. |
Physical Medium |
polychrome |
Description |
text file |
Series |
The future of learning,
1572-4794 ;
1
|
|
Future of learning ; 1.
1572-4794
|
Note |
Papers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches." |
Bibliography |
Includes bibliographical references and index. |
Contents |
Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model. |
Summary |
The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience. |
Access |
Use copy Restrictions unspecified MiAaHDL |
Reproduction |
Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL |
System Details |
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL |
Processing Action |
digitized 2010 HathiTrust Digital Library committed to preserve MiAaHDL |
Local Note |
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - North America |
Subject |
Computer-assisted instruction.
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Computer-assisted instruction. |
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Learning -- Research.
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Learning -- Research. |
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Learning. |
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Experiential learning.
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Experiential learning. |
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Education -- Effect of technological innovations on.
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Education -- Effect of technological innovations on. |
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Education -- Simulation methods.
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Education -- Simulation methods. |
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Video games -- Research.
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Video games. |
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Research. |
Genre/Form |
Video games.
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Electronic books.
|
Added Author |
Pivec, Maja.
|
Other Form: |
Print version: Affective and emotional aspects of human-computer interaction. Amsterdam ; Washington, DC : IOS Press, ©2006 158603572X (DLC) 2006920170 (OCoLC)70106929 |
ISBN |
1423797302 (electronic book) |
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9781423797302 (electronic book) |
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1601291299 (electronic book) |
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9781601291295 (electronic book) |
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9781586035723 |
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158603572X |
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9781607501497 |
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160750149X |
|